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All about Knight faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
Btw Pang, have you tried a Dark built at lv12?

Talent set:
Expert Darkness
One of the Dominions
Escort
Fallen Knight


Seems quite potent, was wondering if you ever thought of it.
i did try expert dark + dom of mind in lv12 hunt. the rest of points go to basic leadership + escort. i dont dare to go full dark built like you mentioned at this moment; losing 1 morale can be devastated, especially in min AP fight.

i m sure some hunters had got my assist with dark built before. yet, with the new AI in hunt, dark built become more useful now. mass confusion and mass delay are just awesome. combination on both holy and dark will be great.

i havent try dark built in lv12 gb yet. or i should say, i havent get a good chance to use dark built in gb. as i said before, it is all about what opponents you had before use dark built. that's why you dont even find much combat logs from me about the dark built.
I came across Antos' logs with a Poison built some time ago but I guess that requires high SP, which we mostly can't really afford in these times.

Have been wondering about dark built since in GBs a few DEs and Necros have been using it to their advantage. Me being Holy had only two options: buff myself or save mana for Disperse. I casted mass buffs but I was pretty much at a lost since their SP was higher than mine.

And then came my idea: cast dark on them back :D hehe
losing 1 morale can be devastated, especially in min AP fight.
but the +5 sp it gives to darkness spells would more than make up for it, right?

I've only used fallen knight once, in a hunt, and would like to use it in PvP once i get to lvl9 (more talent points :)
lmao, i never use fallen knight talent in hunt. i already have 4 Sp for spells duration. so, either you are 0 Sp OR poison built might take fallen knight to get better spell effect.

talk on the current dark spells, exclude the poison which is heavy depend on Sp, most useful dark spells would be dis ray and delay which can work well on all factions overall.

like i mention before, holy spells can fully buff friendly unit WHILE dark spells cant fully harm opponents.

the higher level you at, the less influence and harm can dark spells done DUE to new artifacts with better magic proof effect will just further stop people to try on dark built in gb.
I’m having some hard times getting anywhere with my low knight fsp (I just reached lvl 1), so I would really need some help how to redistribute my skill points (currently all of them in offense), what talents to use… Basically, if some experience knight would take few minutes, look at my account and suggest me on these things, I would really appreciate it. tnx!
Hey there manti, first thing first, would you rather a might built or magic built knight? With a low faction level, I would suggest Holy Magic. You can take a look at mine or Pang's profile for battles where we wield holy magic. It seems beneficial and worth the investment of your stat points :)
for manti:

From my experience playing knight with lv.0 fsp at lv.10, i think you should build magic guild lv.2 and use expert holy magic talent to cover your low faction level.
Skill point allocation 4KN, 4SP, rest into Attack in my opinion.
2166>

2 ways, expensive and cheap way.

expensive way: equip heavy art you had.

cheap way: 1 potion of obli, get Sp and Kn and use holy magic built.

please refer to all links in page 65 of this topic if you are asking why you should need so much Sp and Kn :)
First tnx everybody for the reply!
Ok, spending some time reading the older posts, I have come to I think the best solution for me:
Use potion of oblivion and make 3SP, 3Kn, everything else put into offense.
For talents I cannot decide between these two options, but I'm more leaning to the one with rally (because of low fsp I benefit more from rally talent):
1)Basic leadership, rally, advanced holy magic, dominion of wrath, escort
2)Expert holy magic, dominion of wrath, dominion of renunciation, escort

suggestions?
drop the dom talent, you wont need it at most cases in non-pvp fight.

so, in lv11, you should be able get full load of expert holy + rally + escort if you are going to holy built :)

if you are going to assist someone in hunt with holy built, then you can use choose your 2nd option.
Setup for tourney(level 8).Talents?
Recruiting, talents, etc. for lvl 9 knight with only 1 faction level?
i need to know what is the best recruting for knight in lvl 5 Survival tournament
and what talent is better at survival tournament
should i take 4 morale and 1 luck for 5 morale only
answears plz
for chance12

what are u looking for more, Pve or PvP?
your troop/talents will depend on which type u're doing :)
in hunts with melee creatures u'll want to go max xbows and holy talents.
in PvP or ranged creature hunts, u might find it more useful to go with rally and max swords :)
sry for double post -_-

@ Qioflash:
4 morale and 1 luck is fine, that way u'll get a lucky blow sometime, as opposed to when luck is zero :)

At lvl5 u really don't have a wide selection of talents....perhaps escort? But i really don't know if that would be useful in tournaments >.>
what should i do maximize bowman or recruit
Right now i have 3 SP and 2 Knowledge. Should i stay as that, just go for attack, defense, or a mix?
@2177
maybe you should check out some of the top battles here, to know which troop formation is best:
https://www.lordswm.com/tournaments_hist.php?tour=22&tid=234&race=1

@2178
i'm still lvl8, but i don't think there's that much of a difference between our levels :)
i usually go with 3SP and 3 or 2 knowledge. I put all my other stats in attack, since i'm only doing hunts and once the creatures reach my bows, it's all over so defense doesn't matter much lol
is their any art to buy so that i can survive wizard magic??

and will i be able to defeat them later
This topic is long since last update and considered obsolete for further discussions.
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