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Author | dark elf faction topic |
159
ok, if you are that sure, then try it, you will see that you will need advanced offense... | 160: i'm not thieving for now.
i wait for combat level8 with shrews.
imo thieves of combat level7 are generally diamond users (from my personal experience, something like 70% of my thief ambushes were against diamond users: shrews, efk, incendiaries...)
full arts+diamond upgrades, VS no arts, no diamonds...i'm crushed every time :(
my only hope is a double ambush. it happened 2 times, i won both :)
for players with shrews, might build seems stronger than magic build.
but for players like me, with rogues and without thief invite, i think magic build is a better choice. | 161
sry didnt try and didnt know that to have to talent of second round you need advanced | I'haven't tried lvl 8 thiefing yet, but at lvl 7 without shrews, it wasn't all that hard.
The hardest part was to gather ~100K gold for arts. | thiefing is easy on 8th, i thing this is the easiest for the DE in comparable all other class | anyone have any recommendations on might build for level 6 de with diamond upgrades? should i max out attack and compensate defense with arts? also which is better, speed or morale for the shrew, mino, lizzie mix? | I have spell power 3 and my spike magic damage 20. Another DE spell power 2, he had same 20 damage. Is it because of his talent chao magic? | wacs, you should max out attack. Attack is much more difficult to increase with arts. And a high attack plus more turns with morale/speed is a deadly combination.
As for morale vs speed mix, try to get a morale of 3, then get speed after that. For example, medal of bravery, ring of inspiration and ring of abdication. This is assuming you max out liz and shrews, get 2 poisoners and the rest on minos. | kiz, thanks for the advice, is it worth sacrificing amulet of luck for the medal of bravery? | well, amulet of luck can be okay as well. My advice may not be the most optimal. It's just my personal perference. So don't just follow it blindly :) Tinker around to find out which mix is your favourite.
Oh yea, my arts mix suggestion is, to my opinion, is the best for thieving at lv6. Why medal of bravery, instead of amulet of luck? Because, it is cheaper for thieving and you don't need 2x damage for lv6 caravans since their stack size is small. | to 166:
Morale is a sudden burst of speed (really depends on triggering) vs high initiative which is more constant over a longer period.
Imo if u're up against monsters/players with high ini, it would be better to "match" them, but against slower ones e.g. ogres, knights, guardians, etc, u can opt for morale cos either way u already get more hits in. With a higher ini,your hero also gets to go more often-useful if you are magic build.
My preference also is to go for attack, because defense is readily available thru arts but attack bonuses/arts are few.
just my 2-gold's worth :) | I just leveled up to lvl8 and I was looking forward to this set of talents, that I haven't seen by anyone: basic sorcery, concealed knowledge and elemental call. It's absolutely fantastic, I am looking forward to show how magic is worth having on higher DE levels, muhaha :-P
Whole sorcery package seems to me to be underestimated. | for jrf:
Yeahh basic sorcery and set of Magic is awesome .. but do not forget the Attack .. is the most important think for Shrews and DE at whole .. without enough attack, DE is nothing I think .. ^^
for wacs:
Invest the defence with enough arts, full arts if u can .. every time u level ur combat up .. then ALWAYS add ur attack, defence only from Lab skill .. ^^ Shrews will lost their power if u invest at defence .. ur girls are designed to kill fast not to defence .. ^^ | I accept challenge from any lvl8 DE with basic leadership and rally and whatever. 9 shrews more are nothing compared to my package :-P
for Randhy: I know, I will not put everything on magic. DE is beautifully universal :-)) | With tremble in hands, I've just built Magic Guild level 2 :-P
Level 7 was really awful ... I spent on that maybe more time than on all other levels altogether.
P.S. Sorry for spam, I'm just happy lol | for jrf: Level 7 is the hardest for DE I think .. also level 6 .. ^^ without the red-haired HARD to level up ... | hey jrf, i'm tottally cheering for you ;D
i like to call myself also a mage DE, and i have a slight suggestion for you:
basic erud + e.call + sorcery/basic offense
erud is very good on 8. lvl, because you get 2 talent points.
being only a mage DE is not very good, you should have also a little attack, especially with weapon, i don't think it's smart to use staff of power, i think it's much better to use sword of might, and cheaper, you need some attack for shrews.
few poisoners could become handy, so i recomend them, and i would rather have full liz, then 2 extra minos, they are too slow, and die by 1 luck...
I hope you won't regret being a mage DE, and good luck ;D | Mastermind - erudition is a good idea. I must calm down and consider everything. The thing is that concealed knowledge is also nice because it saves spell points for these enhanced spells. Sword of might - of course, no Staff of power. I think DE should have points somehow balanced, he can't be weak in any atribute. I don't want to spent for poisoners for now, maybe later, better buy the sword of might :-P altought I trade, work, hunt profitably, I still don't have money enough :-) ... 1 lizz vs 2 minos ... I'll see in battles, you are probably right.
And all above, I ll never regret being mage ;-))) never ;-) many reasons, e.g. magic piercing.
Thank you for your comment! | ^^ Mage DE mean one thing: more arts needed to have fun ;) | Mage DE at combat level8?
Why not?
here is my idea (for PvP only):
you have 1 knowledge from the beginning like every DE.
you have 7 skill points (1 for each level-up): +6 spell power, +1 knowledge.
you can reach MG2 without any difficulty, and probably MG4 too: +2 skill points, put them on spell power.
it gives you a total of 8 spell power, 2 knowledge without arts/talents.
now, with full arts, use:
weapon: staff of power: +2 spell power, +2 knowledge
head gear: wizard helmet (or wizard cap if you don't have enough gold): +1 spell power
armor: wizard attire: +1 spell power
cloak: Cape of magical power: +2 spell power
rings: prophet ring x2 :+2 spell power
you reach a total of 16 spell power, 4 knowledge.
now, your talents.
use basic erudition (+2 spell power)
elemental call
and you have 8 points left, use basic offense or basic sorcery for exemple.
with this build, you have 18 spell power, 40 mana.
you can use lightining: 11+(11*18)=209 damages each for 5 manas
or empowered lightnings: 209*1.5=313 damages for 10 manas
then, you play like a wizard: stay alive as long as you can (use max hydras and max minos, for high HP) and kill your ennemies mainly with magic.
the main problem of this build is the price of the artifacts: very expensive.
but i think it can be very powerfull in PvP.
i think i will try this build...but later.
i don't have enough gold to play like this now.
i'm trying to save money for hydra, shrews and magic guild when i will reach level8, then i will use might build: a lot cheaper. |
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