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Authordark elf faction topic
for Cotsos: Yeahh basic leadership and rally .. are great couple .. I use them too, especially for ambushing .. ^^ they are great against Elves, Demons and Knights .. but not too good against Necros and Wizards .. ^^

With shrews, U will rock and roll .. ^^ that is COOL .. I mean u also have chance to break some records at the top hunter lists .. ^^

Best regards,

Randhy
for Cotsos:

You should use basic leadership and rally for start. Also get poisoners ASAP. They are believe it or not one of your best units. They are faster than lizards and alot of other troops allowing them to be good for retal removal.
https://www.lordswm.com/warlog.php?warid=476416521

Any tips to kill demons without shrews ???? thx a lot ...
143

Hmmm, usually I set my rogues at corner so the enemy don't all reach them in two turns.
Also you could try getting more stacks to take retal and you can also try focusing on one stack at a time.
Other than that . . .It's about strategy and luck.
pass by demons.
they are too hard without shrews.
it was probably a green hunt, but without shrews difficulty is at least red, maybe red!
don't look at the hunt color, pass by all slow creatures (demons, zombies...) and all creatures with unlimited retaliations (griffins, modern golems..)
or prepare yourself to lose green hunts with full arts :p
Yeahh I think I will try to put my rogues at the corner, better use basic offense and cold blade or basic morale and rally ??
Can shrews get "9" of speed ?? thx a lot if yes, then how ??
147: thief arts set
Ok, i got my shrews as i said earlier, on level 7, but I'm starting to regret it...LOL

Everyone targets me from the beginning, and while I get to win group battles with good teammates, I die pretty quick.

Also, Rally talent is good, but the +3 Luck everyone else has it's pretty frustrating. Should I try some battles with Luck and fewer soldiers?
you can always turn off your upgrades by going to the recruiting page, then click the triangle above the troop
use mino on fk rouges and lizards on shooters
for Cotsos:

try to maximize ur strike and run abilities .. against shooters, do not ever forget to ALWAYS use tactic talent , against non-shooters do not be afraid to strike and run and always have good positions

u have 8 of speed, then no reason u can be reached by rogues, or any troops lower than 8 of speed ^^

In level 8, I often got attacked by the enemies first .. especially Shrews and Elvens or GM bowmen .. they are always targeted first .. ^^
i would like to know if you consider might DE better than magic DE at combat level7?

i ask this question, because i was looking at other DE's informations, and i found a lot of level7 might DE, and very few level7 magic DE.

i'm myself level7 magic DE, and my magic is extremly useful in lots of fights, especially merc quests.
lots of my quests would have been impossible with a might build, but i defeated them with my magic build.

for exemple: army of wizards.
i checked at combat log of some might DE: they are totally crushed by army of wizards.

here are combat logs of a level7 might DE trying army of wizards {7}
it's the highest army of wizards i found when searching on combat logs of mights DE, others are stuck at army of wizards {5}
beginning of the 1st attempt:
https://www.lordswm.com/warlog.php?lt=-1&warid=6599468
end of the 5th attempt:
https://www.lordswm.com/warlog.php?warid=474601379
he was totally crushed.

as a magic DE, i defeated army of wizards {7} at combat level6.
beginning of the 1st attempt:
https://www.lordswm.com/warlog.php?lt=-1&warid=6769044
end of the 5th attempt:
https://www.lordswm.com/warlog.php?warid=474771731

then i defeated army of wizards {8}, {9}, and {10} at combat level7.
here are the combat logs for army of wizards {10}:
beginning of the 1st attempt:
https://www.lordswm.com/warlog.php?lt=-1&warid=8562034
end of the 5th attempt:
https://www.lordswm.com/warlog.php?warid=476565830

i don't understand why there are so few magic DE.
it looks really stronger than might DE in lots of situations.
It also looks really weaker in lots of situations ;)
High ini/speed creatures will overrun you before your hero gets enought turns.
I doubt that it's effective for thieving, at least for AI caravans.
In hunt/merc quest wich don't involve too much caster/shooters, the might build is also better imo.

Army of wizard is a pain for might builds because the magis will shred you to pieces before you can reach them. A might build should wait for shrews + tactics for this matter.
i was a level 7 magic de. I noticed the limit of magic fighting golems(about 300 don't remember exactly). the only way to annihilate big amounts of hp is strong attack.
thanks for your answers ;)

magic build is really strong for lots of merc quests:
-armies (not only wizards: you kill orc chiefs, crossbows, elven bowmen...)
-monster quests (delay helps a lot)
-escort caravans (you can use delay on the biggest melee stack, magic arrows if some shooters are impossible to reach with your units, you can deal with dangerous creatures like giants with magic arrows...)
nearly all merc quests are winnable with magic build, some are impossible with might.

for many hunts might build seems better.
but magic build with delay is not so bad (especially if you have the luck to meet only 2 stacks. against 5 stacks it's a bit weaker)
with 6+ spell power, if you cast delay on a stack it will stay 6 turns (generally it will stay until the end of the fight)
strategy against melee units is to slow them down, take retal with 1 rogue/poisoner and attack with all stacks.
with migh build, your units hits harder...but the ennemies plays faster.


High ini/speed creatures will overrun you before your hero gets enought turns.

magic DE style is very different of wizard style.
magic DE is an offensive DE, his main source of damages are his units, not his magic.
magic is a support for his units.
units with high HP or high speed aren't really a problem.

the biggest ennemies of my magic build are ennemies with unlimited retaliations (strategy with delay don't works, it's better to hit hard, to take smaller retaliations)

i have few hunt records at level7 (i don't have shrews, lots of hunt records are impossible without them)
but the few records i have are fast creatures or shooters (rogues, gremlins engineers, poisoners)

magic is maybe a little bit weaker than might for hunts, but it's a lot stronger than might for quests.
imho, overall, magic build is better.
Can i ask what's best talents for level8?

basic leadership + rally

basic offense + cold blade + battle fury?
i think you can't have cold blade and fury at lvl 8...
why not?
25 points to spend
first option 20 pt
second option 21 pt
156 : But at lvl 7 DE would like to up their TG and it seems magic DE aren't as good as might DE in this case.
I'm lvl 6 so I dont know if it's true but it seems that's the reason why lot of DE prefer might build after lvl 6 (and the art cost ofc).
What do you think about it ?
This topic is long since last update and considered obsolete for further discussions.

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