About the game
News
Sign in
Register
Top Players
Forum
8:29
3260
 online
Authorization required
You are not logged in
   Forums-->General game forum-->
1|2|3|4|5|6|7|8|9|10|11|>|>>

Authordark elf faction topic
>>> Beside, for certain caravans, rogues maybe need to wait until barricade is open before hit enemy main units but then there's already a new barricade around the rogues :P

Against caravan of wizards, the hero itself can banish 1/4 max. rogues (32)might DE and if your rogues don't get enoguh burst it'lll be rather useless.

>>> Might DE can work perfectly if meet right caravans.
The problems is you can't choose it, so it's based on your luck.

Btw: can someone provide me thief links from might lv.6 or 7 DE without ups?
^^ Found logs from my own clan mate :P
https://www.lordswm.com/pl_info.php?id=4348199

Starting from lv 7 DE with rally talent and might DE stats.
* At lv.1, lose 9 from 59 fights (>15%)with 1 ambush against 2 people.
* At lv.2, lose 15 from 100 fights (15 %), no 2 people ambush.
>>> So, choose your own thief combat difficulty setting and have fun :)
I agree with everything you guys say, but think about the power someone could have if he would be a lvl 8 spellcaster with shrews and all those stuff,I calculated that ice clod would deal 153 damage, without any arts at all, at 6 SP and 3 knowledge,and lightning would increase it's damage from starting 136 for about 18-20 per Spell power,and you would still have shrews of course.You just have to have advanced chaos magic and elemental call. But on lvl 10 I think that spellcasting DE could be unstoppable, because of the fireball and ice ring mixed with dominion of fire, which reduces defense,and combined with elemental call it can deal 150-200 damage to every unit, but it can reach for even 9 units, and you still have shrews and everything else!

I hope someone will try some day to be a powerful magic DE...
i tried it, yes it is good , very good in group battles, but in hunt it is so bad, and magic dark elf needs a lot of money, suppose that will spell we can deal a 300 damage with lightning, the problem is that all the army is weak in hunts they deal too little damage, we are like wizards in hunts if we have been magic DE but wizard have his special ability to deal much more damage in hunts, and we don't so it is simply usefull only in group battles, and at high levels people get their level increased by merc. guild, hunts ad thief ambushes, and maybe a little group battles, so it is useless to be magic DE from level7 upward.
In group battle as magic DE better take max Minos less Shrews (they die at first turn). With minos you have more chance to cast spell. Some times it works but only in group 3x3 battles.
In PvM battles - forget about magic, the game is directed to Might, not Magic.
Can the Racial of DE adds the damage of my spell power ??

Currently I have ONLY 16 damage of Earthen Spike .. maybe when it is level 3 becomes 20 or 24 in damage ??

thx a lot
the racial of DE is nothing.
reach level9 DE and your eathern spikes will still deal 16 damages.

DE's racial ability is: less reduced damages against golems, modern golems, senior genies, unicorns and barbarians . that's all.

increasing the DE faction points is useful, because it gives you additionnal attack, defense and init...but don't look at magic piercing, it's useless.
magic piercing is good when u have elemental damage means enchanted weapons at high levels, it won't effect ur spell power.
is there any battle illustrating the dark elf racial ability: PIERCING MAGIC?
Sure. DE caravans blasting gargoyles with lightning.
I am interested about strategies, settings, tacticts:
DE (lvl 6) vs Barbarian (lvl 6). Combat logs would be really helpful. Thanks
Sure. DE caravans blasting gargoyles with lightning.

Don't they have Immune to Lighting ??
Don't they have Immune to Lighting ??

DE's racial ability is piercing magic.
but DE caravans are not human players, and they have increased primary skills (humans can't have the same spell power and knoledge than caravans)
and at high levels DE caravans are still using magic, while nearly all human players are might DE.

is there any battle illustrating the dark elf racial ability: PIERCING MAGIC?
i think he wants a link when a DE player (not a neutral DE) won because of his racial: magic piercing.

good luck to find the link ;)
is there any battle illustrating the dark elf racial ability: PIERCING MAGIC?
i do have some. when there was BB tournament most knights used cape of winds, but i can pierce some of them. need to check it first if he really want. it was long ago
but if
won because of his racial: magic piercing.
that, i don't have
ok, thank you all. What about strategies vs barbarian hero lvl6?
reach level9 DE and your eathern spikes will still deal 16 damages. ^^ Earthen spikes damage will depend on spell power not piercing magic.

but don't look at magic piercing, it's useless
^^ Ofc not really useless if you can piercing magic resistance :)

In PvM battles - forget about magic, the game is directed to Might, not Magic.>>> Need heavier arts to be magic DE, u can't expect a faction that very skilfull on both might or magic at every battle.

>>> Check this out:
https://www.lordswm.com/photo_pl_albums.php?id=7382
>>> Check this out:
https://www.lordswm.com/photo_pl_albums.php?id=7382

so, which is better?
magic DE can do about 300dmg fireball with ele call
^^ It'll depend on ur opponents and preferred style.
For aRU, it'll be close to 400 dam/fireball without resistances offcourse, with full resistances (10% fire shield, 30% from mythrill arts) and with a DE racial at lvl 8 it'd still be around 350 dam/fireball considering he can do 4 empowered ones with his mana and each fireball would hit at least 2 (usually more) stacks he'd wreack havoc against his enemies in 3v3 battles seeing lvl 10s don't have that much hp yet.
This topic is long since last update and considered obsolete for further discussions.

1|2|3|4|5|6|7|8|9|10|11|>|>>
Back to topics list
2008-2024, online games LordsWM