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Elf Faction Topic Update


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AuthorElf Faction Topic Update
400+:

Sprites are very useful vs. Genies as well.

A combo EFK's + Sprites is very useful in ambushes, hunting archers and fighting armies in the first attempt (because the armies archers will be busy with your archers allowing sprites to do a lot of damage in the their archers).
https://www.lordswm.com/warlog.php?warid=483663501

i know i played bad.
Suggestions, brickbats please!
https://www.lordswm.com/warlog.php?warid=483663501

i know i played bad.
Suggestions, brickbats please!


1. no Sprites? Even with only a couple of them you might have split them up in 2 Stacks, move them forward at first turn for 2 tiles (be careful not to get in range of melee units) and then strike with your 2 stacks on 2 skeleton archer stacks each
2. even if you don't have Sprites, splitting up bowmen was really painful. First, you never used your splitted ones to attack different targets (they might have taken out one skeleton archer stack each to prevent them from shooting you). Second, it took you 4 druid stacks to cover your bowmen. This reduced the single druid stack size compared to 1-3 stacks overall. That means the enemy can break through even with a cheap attack and block your archer. Also you might do interesting things (and gain another turn by blocking passage) if you have more free stacks to do stuff. Third, you could have had stoneskined your archer way easier if they would have been only one stack. You didn't gain anything from splitting them since the enemy wasn't able to wipe out more than halve with one shot (so if splitted the enemy "wastes" some firepower that would have otherwise killed more archer). I don't know which formula now really does the job but i know that a stoneskin with +9 defense would have decreased the damage taken by up to 45%!!! This way the enemies archer wouldn't even have bothered you.
3. Stoneskin on forest keeper! Same reason as above. About 3-5 forest keeper died at each death envoy's strike unnecessary because of this.
4. You didn't take retaliation when attacking with forest keeper. This way you would have spared 10 lives
5. Use 2 stacks to prevent death envoys from attacking your forest keeper (forest keeper should wait at their starting point so they may get an extra turn later on) like this:
|xax
|fxx
|xax

where "f" represents forest keeper and a another friendly unit (single forest keeper to take retaliation or druid). Note that big creatures are easy to block, you might want to leave the death envoys unharmed as long as they are blocked from your important units (druids guarding bowmen, big forest keeper stack, sprites if you get some). You might want to go for that huge stack of apparitions instead.
6. Lightning on Apparitions was nearly a complete waste. Use lightning on heavy-defense-units (such as death envoys) instead and shoot apparitions with your archer if you want to take them down. Shooting at death envoys when they are not in range of your archer is just like tossing ammunition away. They have 22 defense while ghost/apparition has just 4 defense. Druids do the same damage on both. Also Druids should do stoneskin instead, at least the first 1-3 stacks.
7. I don't think favourite enemy on ghosts pays off. You have to get double lucky for this, you have to not miss the ghost plus get favourite enemy. This makes it nearly complete random (and you usually should be able to wipe the ghosts out with 1 hit anyway if you attack them). Maybe better use it on Vampire/Skeleton archer, later on maybe on zombie (i still stick with Vampires, facing 60+ upgraded ones without full arts and favourite enemy is just suicide)

i know i missed some points but it's late and i got to work tomorrow
hope you did take me serious and read it although it's a long post :)
for drde23:

I watch some of your battles, and I notice that you never split your Forest Keeper to take enemy's retaliation first.

You should split the FK -> 20 & 1, and use the 1 FK to take retaliation before your 20FK attack.

And BTW, you are combat level 5 but with only LG 1. You are too fast in level up because you play too many PvP. That's why you don't have enough gold to upgrade your faeries to sprites.

You might want to fix this before you have more problem with gold in the future
Actually, I read your post entirely, Van_GM. Usually, you have different opinions from mine and I wanted to see your opinions here. And, yes, you have different opinions here. :P

Here we are:

1. Forest keepers _are_ the best for this job. Taking into account the apparitions which regenerate 1 per each mana point, sprites either would give them a spring for regeneration or they would have wasted their first turn in vain and die in the second doing nothing. Sprites would only be okay for the job when the archers would be minimized and keep them as decoy for the opponent archers (e.g., against the barbs).
2. There are two settlements:
a) as Van_GM said with the archers in 1 stack protected in diagonal by druids;
b) archers split in 3 or 4 units spread along the defensive line to shoot the skellies in the first turn and whatever (preferable the ghosts in the second turn, while in the third turn to be used as retal takers) and meanwhile fk's to clear as many ghosts/apparitions as possible.
3. Druids should use _only_ stoneskin and shots. If you use lightning, you will remain with 1 or 2 points of mana which will be used by the apparition to regenerate themselves.
4. I agree that at least 1 fk should be use as retal taker against the death envoys.

The rest is math. :)
Ah... forgot! Against ghosts/apparitions Rain of arrows can help as well for taking misses with the hero.
excuse me...i cnt find the old faction for elves.can nebody post here the link?.............
for farhad0089:
The only way to find them is to dig through general game forums pages one by one...you can do that also.
1. Forest keepers _are_ the best for this job. Taking into account the apparitions which regenerate 1 per each mana point, sprites either would give them a spring for regeneration or they would have wasted their first turn in vain and die in the second doing nothing. Sprites would only be okay for the job when the archers would be minimized and keep them as decoy for the opponent archers (e.g., against the barbs).

a) if you use your sprites offensively they die anyway at second turn of apparitions, so even if apparitions kill sprites they won't regenerate since i assume they haven't lost troops at that point of the game.
b) if you attack apparitions with your ranged units simply use dispersion on any enemy stack. This way sprites will lose ALL their mana
c) 2 stacks of sprites draw away 2 strikes from your forest keeper :)
d)you don't have to reduce bowmen, reduce druids first then maybe balance fk and sprites out

Actually, I read your post entirely, Van_GM. Usually, you have different opinions from mine and I wanted to see your opinions here. And, yes, you have different opinions here. :P
that's fine, there is hope that at least one of us is not completely wrong if we have opposite opinions :) may the asking person decide what is best for him/her
may the asking person decide what is best for him/her
thanks Van_GM and CGSMCMLXXV for taking the time out to write out the detailed replies. Essentially, the idea behind my post was to get different ideas for battle as a lvl5 elf, which i have got, thanks again to you two.

Will try your suggestions out and will let you know how it goes. Btw, for now planning go without sprites :)

And BTW, you are combat level 5 but with only LG 1. You are too fast in level up because you play too many PvP. That's why you don't have enough gold to upgrade your faeries to sprites.

yes this is because i was demon for a while...got a FL2 there...i was told that FL reduces damage taken from the respective faction.
sorry for the double post, but my thinking behind not splitting the fk's in that battle was that i could split more druids. Also single stack of druid does 20dmg with lightning while stack of two does a dmg of 29! so two stacks of one each do 40 dmg vs. 29 above. Thats a significant Diff, no?
Thats a significant Diff, no?

You do a better damage with lightning, but you give apparitions more mana points to regenerate. You gain 22 damage in spliting 2 druids in 2 stacks, but you give the apparitions 4 mana points instead of 2. That means you do 22 damage and you lose 38 hit points by apparitions regeneration. In the end, math says you do 16 less damage spliting 2 druids in 2 stacks than keeping the druids in 1 stack. :) (that big bad math :D)

For Van_GM: Of course, all the time two minds are better than one. Two styles give the chance for one player to choose his/her own style. ;)
sorry for the double post, but my thinking behind not splitting the fk's in that battle was that i could split more druids. Also single stack of druid does 20dmg with lightning while stack of two does a dmg of 29! so two stacks of one each do 40 dmg vs. 29 above. Thats a significant Diff, no?

this may be if apparitions don't hit you (as CGS1975 already pointed out)
BUT if you split up one forest keeper and spare 10 lives this way (by taking retal) i bet those 10 spared forest keeper do significant more damage than one more splitted druid (+11 damage) does
hi elves
after i reach lvl 8
i need ur help
what is the best talent for me in this lvl in hunt mercenery quest thief ambush group battle and duel
and what is the best recuriting of the toop for hunt mercenery quest thief ambush group battle and duel
reply to #414
lvl 8 in hunt is best to use expert fortune in duel use rally
in mercenary is depends on the type of quest u are some u need to use rally while some u need to use fortune

this is how i do on level 8 for elf
Max EFKs first then max sprites then max EB then max druids then lastly unicorns
In ambushs i would suggest to use battlefury. its rly worth it. i tried some combinations, but battlefury rocks hard. Your sprites are very usefull with this and you dont need luck to deal serious damage.
also i think you might want to max unicorns as well (after efk/sprites). They have 12 ini, deal good damage and have a lot of hp
Does anyone mind helping me analyze this battle? https://www.lordswm.com/warlog.php?lt=-1&warid=15756942

One question I have is:
Is it possible to ensure that the retal takers move before the main stack (i.e. 20EF v. 1EF)? Cause sometimes it doesn't turn out right.

Oh. And would it be better to stay as one faction or to switch to one other faction from time to time to get the reduced damage? Cause I've been elf for all 5 levels so far and JUST fought ONE battle with Knight, and I've no idea if I should get 1 FP for Knight or just stay as elf.

Stats: Combat level: 5 (61993)
Knight: 0 (0.50)
Elf: 4 (163.08)
Hunters' guild: 3 (264.66)
Laborers' guild: 3 (386)
#418:

Is it possible to ensure that the retal takers move before the main stack (i.e. 20EF v. 1EF)?

Yes. Wait with your main stack for half a turn. If the hunted monsters are slow, you can defend your main stack and wait with the retal taker. That would arrange the order. Another trick can be Rapid on your retal taker.

And would it be better to stay as one faction or to switch to one other faction from time to time to get the reduced damage?

Elf without high faction level is weak in GB's at higher combat level. Players switching to Elf at higher combat levels can only hunt. If you want to follow an Elf "career", you should go on with Elf only, but, in the end, it's up to you.

Does anyone mind helping me analyze this battle?

I don't mind, but later because now it's late (maybe tomorrow).
One question I have is:
Is it possible to ensure that the retal takers move before the main stack (i.e. 20EF v. 1EF)? Cause sometimes it doesn't turn out right.


that's one of the main reasons i go with 10 mana. When your hero moves he can change your units acting order (with rapid spell). Of course there is no chance to change the order of your efk when they move for the first time and you can't wait. That's why i usually split up 2 efk when i split them up (so i get double chances for my 1-efk-stacks to go first). Of course often you may to not take retal at all since your efk-stack may kill sufficient so there will be no great retal
This topic is long since last update and considered obsolete for further discussions.
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