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[news] economic reforms


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Author[news] economic reforms
20k shares, 19.5k players.
So most people got one share, where those with more battles got much better shares.
seems fair, i got one in the ring of fiery gaze facility @ wolf dale. Not a bad facility at all i reckon
Does the profit take into account arts bought from Artifact shop? I believe the arts from facilities are sold via the artifact shop as well.
Interesting idea. Like anything new, we will have to wait and see.

One option, people will sell their shares for immediate profit. Wealthy player may taken advantage on this and this will create two class: The poor and the rich. Secondary impact would affect artifact prices, TG invitations, estates and more.

Moreover, as recent events are costly in term of gold, we will have two groups of players: Those who participate in the events and those who don't due to lack of money.

Regarding social aspects, don't be surprised to see future guilds based on wealth or common shares and admitting player to the guild based on financial status as major criteria.

Finally, what about the next generation. Future players and current players below level 5. What about them? Most of them will be in disadvantage in comparison.

That's my two cents. My deepest hope that I will be proved wrong.
I think you're exactly correct odin and it echos thoughts in the other thread https://www.lordswm.com/forum_messages.php?tid=2769157

There will be a big concentration of wealth towards the financially minded especially if there is full freedom on pricing and voting rights. There used to be a clan called the bilderberg group and now admins are giving the mechanism to make it a reality. Finance related clans will become a thing.

However the game also has an economic floor in that 'poor' players will still be able to play the game in much the same way as they do now by enrolling and fighting. The increased wealth to the oligarchy doesn't directly impact the remainder until the market manipulation and price setting begins. High levels of inflation or hyper inflation is a risk and there will need to be interventionist policies from the admins to prevent this. Key to this will be keeping the artifact shop well stocked. Any 'player produced' items with floating prices: elements, hunter arts, TGIs etc. will be set by the free market and can be abused.

If this kind of grass roots capitalism is allowed to reign free in the game lwm will be a very different place a year from now. The diamond exchange rate will need to be frequently altered.

The critical factor will be where the market prices the dividend yield, if yields are low it will be controllable. If yield is very high the game will break.
Finally, what about the next generation. Future players and current players below level 5. What about them? Most of them will be in disadvantage in comparison.

How so? I got a share, that from the looks of it will earn me 240 gold a month for free(6k gold distributed weekly to 100 holders), ie. one enroll worth of gold. I'm doing about 4/5 enrols a day, 150 enrols a month, so the net impact for me right now is minimal though welcome.

If I want a significant change in my balance, I will need to invest significantly, which will be the same for new players.

Of course I will be able to play and farm shares for say a year and it will feel like I'm now much more wealthy, but think that when I was level 5 just as new players I had no share and had to build my money from scratch.

In fact if I could invest from level 5 I would likely have done so and spent less on actual gameplay and optional fluff but would have ended up wealthier today.

One impact that might arise is inflation of prices though which might impact new players indeed but I would expect admins to try to control it to an extent.

Perhaps the bigger change will be with donation arts as the shop arts aren't fixed in price anymore.
26

you seriously underestimate facility profits. your share's facility has already 6k profit by now, and this is only for 13 hours.
Where do you check a facility’s profits?
In the facility under the balance there is the profit.
gonlador Hmm I didn't think it was 13 hours of profit, rather it was last week's profit. But I guess you're right. The numbers are increasing. My facility went from 1.5k to 4.5k in a matter of hours. This could end up being worth a decent amount of money.
If 60 battles (or victories?) fetch you 1 share, how many did one need for 4?

Very few people got more than 1 share there were only 20,000 split between 19,589 players i.e. 1.021 shares per player. Those who got 2 or 3 have done very well.

Looking over at .ru there are no specifics but some anecdotes from players

Practically everybody got 1 share
People with 40 pages of battlelog (1600 fights) were reporting only 1 share but those with 50 (2000 fights) seemed to get 2
1 person reported 3 shares and they had 88 pages of log (3500 fights)

The top players list seemed to be gifted some kind of bonus shares and many of them have 3+
Hmm I didn't think it was 13 hours of profit

That was my guess too, but I can see that from 6k it bumped to 7k5. I didn't expect that admins would hand out large extra income to players but we'll have to see how it turns out.
Very few people got more than 1 share there were only 20,000 split between 19,589 players i.e. 1.021 shares per player.

Worth keeping in mind that amount of shares is just part of the distribution calculation.

4)Facility shares with a larger profit and better location were issued to the Lords or Ladies with a large quantity of battles;
Thanks @calamity
Im pretty sure average art shop prices will drop. I dont get your concern about TGIs. But there is option to buy it for 80 diamonds or whatever(will keep prices in check) only reason why TGis cost so much is because resellers.
If free and limitless trading and holding of shares is allowed via auctions, then

Eventually, the shares get accumulated in the hands of the wealthy, and there is nothing which can be done about it, since they have no reason to sell whatsoever, its just endless free money for them.
At this point, it becomes something like estates, people just ignore them and the average players just does his enrolling and chills.

Because if the share price is such that it will take more than 2-3 years to repay, then it is meaningless in my opinion, skip the game for 3 months and you are done, while such bidding that would make it cost so, is a highly probable occurrence

A sort of thing which I would like to see is :

No individual can hold more than 5 (or 10?) shares at a given point of time, enabling distribution of shares amongst at least 4000 (or 2000?) players at any given time, usually more. Thus, the player will have to constantly chop and change in order to maximise benefit. It would mean that a lot of shares are on the market always, and that auction prices dont go totally crazy and out of hand, while also preventing players from monopolising and breaking the game economics, making the share market lively and keeping the people interested in it.

Otherwise I can imagine this making the rich richer, and the others stop caring about it altogether eventually.
No individual can hold more than 5 (or 10?) shares
More like 50.
There are clearly other ways to get around this problem.
Just have to get creative tho.
You would expect this to be something a multi cant deal in, so what about those that did 60 battles?
An interesting new feature. There is a maximum stock the facility can have. So, even if the facility has enough gold for more production and raw materials, it needs to sell before it can produce more.
Probably in the future the shareholders will be able to control the maximum stock of facility, maybe even reconfigure the facility to produce needed items.
control the maximum stock of facility
Warehouse
This topic is long since last update and considered obsolete for further discussions.
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