Author | [news] economic reforms |
The profile will be automatically changed after the following conditions are met.:<br>1) Work shift ended;<br>2) There is enough gold at the facility to purchase new resources and produce artifacts for a 1/7 of the maximum capacity.'); |
Where did you get that from? I see nothing about it in the news and its thread on .ru.
So it will take from the facility balance to actually afford the change, so we will see some madness in production profile until the large cash reserve is drained.
Now that this is out, I guess that the overproduction will drastically reduce the profit from facilities as everyone will drop prices to stay competitive with unprofitable factories switching to profitable ones. |
I just vote NAY to everything. I’m happy with the facility and it’s profit now.
No reason to change lmao. And looks like the majority wants it to stay the same too. |
What's top facility right now, I'll propose to change to that! |
Changing price is troubling news.
Unless there's a lot of collusion, I don't see how all sword facilities don't end up having a profit of near zero.
Everybody will vote to lower profit, and if you are making a profit, someone will convert another sword facility to yours and reduce price.
There's only one profitable solution I can imagine. A clan/MC/Alliance controlling all sword facilities. In which case, gg. |
No reason to change lmao.
Let's talk about it again in... say two weeks, when votes from people producing medals of bravery,... will take effect :) |
Economic warfare will be fun.
Rich clans can change their facilities to match their enemies, and cut their profits to zero.
A real war of attrition. |
Does it need to add 51% of the vote to make an offer come true, or is just the majority enough? |
And what about multiple conflicting proposals? How are they resolved? |
I think it's time we know how profit is calculated, and if it can be negative.
There are facilities with 1kk balance, and makes sense if facilities will set price less than cost as competition becomes aggresive. In that case, will production stop, profit reduce to zero, or profit remains same, while clan balance goes to zero? |
for Marquis Thornwald:
It was from translation for the new buttons and text for .com
Object profile changed by the shareholders decision from "%1$s" to "%2$s". Remaining goods "%3$s": %4$s pcs.');
define('_LOC_OBJ_S_UNSOLD', 'Unsold goods');
This also to me suggests that you may still be able to buy the old stuff but less sure |
How are they managing this with alt accounts? They shouldn't be allowed to vote right? |
There are facilities with 1kk balance, and makes sense if facilities will set price less than cost as competition becomes aggresive.
Tell that to shareholders)
for merlin36:
Interesting, thanks! |
for Marquis Thornwald: to be honest im surprised to hear this wasnt made clear in the announcement. For sure will be interesting to see if any facilities decide to switch yet |
Once facility changes production to another item, amount of open work vacances rather stays same. So I would recommend not to look only at the income total but rather at income per worker. Facility with 9 work vacancies will rather not make as much as facility with 30 work vacancies. |
Is it possible to change the facility to produce magic items?
Some are not produced by any, might be a good choice, like:
https://www.lordswm.com/art_info.php?id=marmor17
https://www.lordswm.com/art_info.php?id=mboots17
https://www.lordswm.com/art_info.php?id=cloack17 |
Every single vote has been voted NAY for my facility |
someone knows what will happen with the balance and stock when a facility changes its production? |
Ok people are not shying away from proposing new votes. What happens if two conflicting votes get ayes? |
for Ser Jon Arryn: Looks like whichever gets 51% first |