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   Forums-->Ideas and suggestions-->

Losing battles intentionally should be stopped


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AuthorLosing battles intentionally should be stopped
If you invested much time (years for some) training your faction skills
would agree that someone suddenly comes and ask to nerf it all?
Well this topic has been pretty much debated, if there were any cleverer way to earn as fast skill exp introduced ingame than to keep suicide attacking anything, I'm sure that people will switch to that new less boring solution.
Maybe you could propose a new fun way for skill training that doesnt involve losing (there were some ideas about it, earlier in this thread but any suggestions for clever efficient and entertaining new ways of skilling up are welcome).
look! people waste a-lot of time just loosing and then waiting for their life to get back to 100%... so if ur jealous of them... dont make them look like cheaters.
Well this topic has been pretty much debated, if there were any cleverer way to earn as fast skill exp introduced ingame than to keep suicide attacking anything, I'm sure that people will switch to that new less boring solution.
Yes, I completely agree with akwamaryn.

Pentagon, do you really think that anyone is jealous here?
This is a suggestion, not complaining.

Do you really think that a game where losing battles is the fastest way to become very powerful is a good game?

BTW, why you don't lose battles yourself? Don't want to be a loser? :)
It would be boring, right?
Do you really think that a game where losing battles is the fastest way to become very powerful is a good game?

It's not the fastest way. And it won't become the fastes way simply because you keep repeating it. Apparently you don't think it's a good game - then why keep playing it? Your 'level camping' isn't much different from WS's - different means, same goal.

BTW, why you don't lose battles yourself? Don't want to be a loser? :)
If or when you decide to level up TG, you'll be losing to caravans. Often. You'll know that you will lose more likely than not every time you set an ambush, but you'll do it anyway. Will that make you a loser? Or will it be 'kay since you'll have more victories than defeats?
Nobody is saying that losing should be punished, i.e. is you lose a hard battle then you should gain some skill points (and not very much).

But if you lose super easy battle then you should get no skill points (it just should be pointless to lose super easy battles).

And it won't become the fastes way simply because you keep repeating it.
I already suggested 1000 gold for anyone who will show a faster way to gain FSP (in a given level, i.e. not gaining experience).
Nobody showed a faster way to gain faction skill points.
Ok, I'm increasing the prize to 10000 gold.
Common, show me a faster way (with prove).

And if you can't give me a faster way to gain FSP then shut up and admit the truth!
Correction:
i.e. if you lose a hard battle then you should gain some skill points (and not very much).
I've given this issue more thought and I've decided that trying to gain nothing but faction skill levels is almost pointless. The difference between skill levels 8 and 9 is 1300 points. That means that at the highest levels you'll need that much points over your opponent to have a real advantage. The only significant advantage to having tons of levels on multiple factions is with regards to switching factions...

for akwamaryn:
Maybe you could propose a new fun way for skill training that doesnt involve losing (there were some ideas about it, earlier in this thread but any suggestions for clever efficient and entertaining new ways of skilling up are welcome).

Level camping shouldn't be made efficient and entertaining. It should be made as boring and difficult as possible.
And if you can't give me a faster way to gain FSP then shut up and admit the truth!

Don't tell me what to do, and I won't tell you where to go.

Power =/= FSP only. Nothing beats hunt asists - you get FSP AND HG points. But obviously you've made up your mind, and won't listen to anybody. Dunno why I even bother.
Nothing beats losing battles intentionally.

About hunt assists:
At 1-2 levels you won't find assists.
At 6+ levels you will join only several hunts per day, but even when you join, those battles will be long and not very easy.
4-5 levels are the best for hunt assists (when you are in level 6 then you realize that, i.e. it is too late)

AND:
- you can't control hunt assists, because you have to check every minute if there is anyone asking for help
- "losing battles + joining hunts" is a much faster way to gain FSP than "waiting for a hunt to join and join it"
- and most players want to join hunt, so even you see a long time waited hunt, you still must be very fast to click on "join", because others will join (and you have to have a good connection for that + your mouse must be working well, and you must not accidentally press "Create a challenge" there :) )

When you lose battles intentionally you CONTROL it, i.e. you know exactly when you will be able to lose battle again (moreover, at the same time you can also win super easy hunts, because it will give you only tiny amount of experience + huge amount of hunt points (1 hunt point) + 0.5 FSP and second hunt will be also super easy).

So, by losing battles intentionally you can play the game only for a short time and gain much FSP.
When you only join hunts then you will have to play much more time for the same amount of FSP.

If you win all your hunts then you will gain FSP fast, but it is very limited, because soon all your hunts will be very challenging + you will raise your combat level (ex, now all my hunts give me more than 1000xp per battle, battle vs Modern golems really killed me, because I've got 2720xp).

So, winning hunts is a really bad way to gain FSP.
for Robai:
Nothing beats losing battles intentionally.

Level camping should never be dignified or rewarded by helping boost your win count.
I've given this issue more thought and I've decided that trying to gain nothing but faction skill levels is almost pointless. The difference between skill levels 8 and 9 is 1300 points. That means that at the highest levels you'll need that much points over your opponent to have a real advantage. The only significant advantage to having tons of levels on multiple factions is with regards to switching factions...

Good point!

But what can you say about an algorithm about how to become the most powerful
player, ex, in level 6?

That algorithm has to include losing battles intentionally, right?

Yes, if you rush though levels and gain FSP fast (maybe even as fast as losing battles intentionally, at least until your HG and MG levels will be high), but you will make almost no hunt records in lower levels (also you will win no tournaments). And you will never catch Top players (and 9th faction level gives you +1 Luck, so advantage is big).
Level camping should never be dignified or rewarded by helping boost your win count.

Agreed.
(surprised?)
well
you can say goodbye now =)

if you assist in a hunt you get exp
and if you lose you still get some exp

So this can be locked =)
https://www.lordswm.com/warlog.php?warid=474198792
62 XP and 0.07 skill points instead of 0 XP and 0.48 skill points.

very good job, no use to lose hunts intentionally now :)
Interesting changes, but there are some changes I don't like.

c) Battles against AI:
Victory gains have not changed. Defeats grant 30% of experience earned, while the skill gained can be calculated by the following formula: Skill = ([earned exp])/([character lvl]*1000), never bigger than 0.5. For instance, a Lord of combat level 10 would have to earn 5000 exp in order to gain 0.5 skill, but, given his or her defeat, will only gain 1500 exp and 0.5 skill points. This measure has been taken to limit players that intentionally lose AI combats in pursuit of skill points.


So why losing battles vs AI is still better option?
I.e. why by losing battles you will get at least triple times more skill points than winning?
I mean that a loser at the cost of 4500xp will get 1.5 FSP and the winner at the cost of 5000xp will get only 0.5 FSP?
And yes, good bye hunt assists! :)
I mean this:
f) Assistants in hunt will now also gain 25% of experience earned;
the text is not really easy to understand.
but losing is bad now :)
Victory gains have not changed
if you win, no changes for you.


For instance, a Lord of combat level 10 would have to earn 5000 exp in order to gain 0.5 skill, but, given his or her defeat, will only gain 1500 exp and 0.5 skill points.

i think the problem for you is here.

let's reformulate:
in order to have 0.5 skill points by losing, a level10 must kill an ammount of creatures that would give him 5000 XP in case of victory. this way, he will have 1500 XP (30% of 5000), and 0.5 skill points.

if he loses intentionally against creatures with 500XP only, he will have 150 XP, 0.05 skill points.
if he wins, it's 500XP and 0.5 skill points.
losing tiny hunts is bad now :)
look at message 214: excellent exemple from my alt account (it was not intentional, but i lose and the award was some XP and very few skill points).
Anyway, assists is really pointless now, just look here:
https://www.lordswm.com/warlog.php?warid=474200377
and so is losing hunts....

lol, if only getting exp when losing hunts was implemented last time... that would prevent Wild_Shooter getting higher faction lvl




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