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   Forums-->Ideas and suggestions-->

Losing battles intentionally should be stopped


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AuthorLosing battles intentionally should be stopped
@ 20:

no, it still needs to be based on how much you kill, but those levels could affect it in some way...


I'm not sure I'm interpreting this correctly, but intentional losing is against the rules is it not? So that would make them rule breakers to be blocked.
@24:

Lol nice dark elf level 1 with skill 4. It really is a shame dark elf skill and useless...
Lol he s complaining about ppl that lose intentionally
look at his own combat log
assist in a hunt for like 50 times in a row
It has the same result.......no exp but only skillpoints.....
So you are critizing your own playing style

Looooooool
Lol he s complaining about ppl that lose intentionally
look at his own combat log
assist in a hunt for like 50 times in a row
It has the same result.......no exp but only skillpoints.....
So you are critizing your own playing style

Looooooool


losing battles without much effort and winning with tactics is the same?
So you are critizing your own playing style
Losing is not my style!

You completely don't understand my suggestion for this game:
winning should be much better option than losing
(i.e. players shouldn't want to lose battles intentionally)

Is it so difficult to understand this simple suggestion for this game?

If you don't have time to read all my posts here (I'm tired to explain all things again) then please, at least read what Karsot said (@ 29):
a game where losers are awarded and winners punished can't be a good game.


Hunt assists is the only way in this game to increase skill points by winning battles and without gaining experience.
So, what is troubling you? You don't like my patience?

I suggested other way to increase skill points (Training Room):
http://www.heroeswm.com/forum_messages.php?tid=1835051&page=1
(if you think that it is a good idea then tell about it there)
If losers don't affect anybody else, than why does it matter?

Supposing that losers never play PVP (they would get too much experience),
they would probably never play with other people, and hence not affect anybody else. What someone else does doesn't affect you. Why does it matter?
Yes, they lose a lot, but the point of an internet game is too have fun, not to be the best. Besides, who actually has fun losing?

Does it really matter who is better if it doesn't affect you?

Let the person lose. If he/she has fun losing, than let him/her have the chance to lose.

P.S. You know what? As a punishment for losing, that person should, instead of getting no exp., get 10000 exp for losing! (Tell me what's wrong with the idea.)

The reason that winning should reward and losing not does not obey reality.
In reality, people don't have to graduate university to earn millions of dollars each year. Yet you don't see people asking for a law that prevents this.
I repeat again:
I'm not suggesting to prohibit players to be a loser (Let them lose as many times as they wish. Who cares?).
I'm suggesting to make losing pointless (as it is in most games, even in real life).

I'm saying that this game is made so that losing is the only FAST way to gain power. So, naturally, there are players, who want to lose (BTW, they are not patient, because they want to be powerful as soon as possible even if it means to be a loser).
I understand those players, it’s their choice.
But this choice was made because it is a game where losers are awarded and winners are punished!

So, players have to pick one of two choices:
1) to be a winner
2) to be a loser and to be awarded and be very powerful

Why this game doesn't let you to be the most powerful winner (even diamonds will not help here - losing will give you much more power)?


P.S. You know what? As a punishment for losing, that person should, instead of getting no exp., get 10000 exp for losing! (Tell me what's wrong with the idea.)

Good idea! But then we will have other type of losers: players, who want to play this game fast and to raise their level. So, losing will still be an award (for some players).
But this losing will not give them power, so I agree with this suggestion (anyway, it would be much better than it is now).

Supposing that losers never play PVP (they would get too much experience),
they would probably never play with other people, and hence not affect anybody else. What someone else does doesn't affect you. Why does it matter?

Actually PVP doesn't interest me (and some other players) at all.
So, if losers would play only in PVP then it doesn't affect me in any way (but it will affect many other players, especially in tournaments).
And losers have a big effect for hunters.
So, it matters!
And you can't say that losers will never play PVP. Eventually they will.

Conclusion: when losers gain big power then it has effect for all players (PVP and PVM)!
But, of course, the number of lost battles doesn't affect anyone (except the loser himself having a shame).
Just got a support from player Silvertears:


Hi there.

Sorry to bother "directly", but I can't yet write on the boards. Just wanted to tell you I do understand what you say and agree with it.

It's not like "losers" won't affect any other people. I assume that most of them chose to be losers early on (level 1-2) to be powerfull once they start to "actually play". That might be a statement you want to point out - you hinted at it in your last post, but to most that doesn't seem to be clearly.

Kind regards,
Silver


Thank you Silvertears for understanding!
I (as Wizard) am completly share Robais view
I share this view as well, why is losing "better" than winning? Actually, to fix this I suggest there be a guild that is like hunter and merc together (in the value of being high level and the rewards, not in the way you advance and join the guild) that is a PvP battle guild, one for duels and one for group battles.

It would NOT be based not by how many won in time online because:
It would force people to not touch the forum or hunts instead do PvP
And it would stop the economy if everyone just wanted to battle


I'm thinking it could be based on how many won out of how many played, and how many played should be a factor so players cannot play 2 or 3 uneven battles and have a 100% record and reap the rewards.

Back to topic, the complaint is NOT that losers hurt the winners, but that losing is better than winning. In other words, losing is winning and winning is losing. Crazy, crazy game...
lols.

i agree the fact that the loser will get stronger...

But By level 13 All player's faction skill should be max 3000 points above.

Therefore what is the point of losing.
The point is to get Hunt records in the levels below13. Through using a not a misprogammed Point in the Game. (I cant imagine it was ment this way)
really I don't understand what is the problem of loosing battles to get skill points, you still losing the 15 minutes to get your troups ready and as well you gain no exp, no money ...
ok it is an easy way to learn skill points, but there is major draw back.
and I think the players are perfectly in their right to do this. do not complain because people plays different. I am not here to be on the hall of fame, but to enjoy some fights, knowing I played well and improved my gameplay.
thanks to your post, now when I see a red ! or red hunt, I go alone, indeed I gain more skill points than if I asked for help. and it is really funnier to have an hunt where you aim to do maximum damage before you die.
really I don't understand what is the problem of loosing battles to get skill points
There is no problem! Lose as many times as your wish! :)
Nobody complains about that!

How many times I have to repeat my suggestion for this game?
Ok, I will repeat it again:
I'm suggesting to make losing pointless (as it is in most games, even in real life).

I don't want to repeat all my explanations again (please read more posts in this thread before you post something, don't be too lazy).
ok i understand that you want to see loosing a battle provide less, but it really give very few.
as well, in any game, I feel I learn more from a defeat than from a victory as you look for your mistakes, and see how you can improve the game to be stronger next time. and it is not the kind of questions you ask yourself after a victory.

so a way to solve this is to provide as well exp points while loosing a hunt or more when you loose against players, but it is forbidden to ask about this as far as I know. (even if I really would like to gain more exp from a defeat in 3 vs 3 which asked 30-45 minutes and you "gain" 50 points)
It is obvious that robai doesn't want to nerf players who loose intentionaly - he understands their way of playing very well, cause under the current circumstances loosing hunts in lvl 1-2 is the fastest way to get skill points.

The question remains should the game reward loosing so much, that (given enough time) loosing very easy battles is the fastest way in the rise to power. And yes this will have direct consequences, when those players have "finnished their preparations" and start playing for real.

Imagine a lvl 3 necro with skill lvl 9 - he may be able to bring up to 300 skeltons from his reserve to battle. Now tell me how you would win against that.

So my facit is:

"Loosing should not be the most rewarding style of play in any given game"
Divide the SP from hunting losses to 20. That will fix the problem. PvP losing gives exp, so its not the problem.
The funniest thing in this idea is that the 'pro-losers' will eventually get strong. When the server closes)
everybody has his own way to play a game, somebody likes to increase skill points, some like exp, and Robai likes criticizing some styles. interesting.
This is the forum for improvements and suggestion and Robai worked very hard to help here, I don't understand why people are agaist Robai.

For claims regarding"losing intentionally to PC harms no one"
Players with 9 skill level this way will beat all others including diamond players in tournaments. Does it HARM your chance to get reward?

For claims "losing intentionally is not efficient at gaining skill"
gaining skill by losing IS MOST EFFICIENT at level 1-2, why? hunt interval is 15 minuts, and the rest time for defeated army is 15 minutes, is there any other way to get 0.5 skill at this rate?

Suggestion
Losing in hunt gains no skill or reduced skill.
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