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   Forums-->Ideas and suggestions-->

Losing battles intentionally should be stopped


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AuthorLosing battles intentionally should be stopped
Losers don't get big amount of faction points. Do the math. Jabbar earned more faction points per battle than Etheriality and he did that not by intentionally losing but by having fun.
1) You can create new player win your first duel and you will have twice more FSP per battle (about 1 skill point per battles).
2) Why are you comparing level 1 player with level 9 player? Instead pick at random some other level 1 player (not loser) and compare how much FSP they have by winning. See the difference?
3) We already discussed that Jagger didn't get faster FSP than Ethereality! He get faster (and only a bit) in terms of LG, but not in terms of real time! And we get conclusion: they got FSP at SIMILAR speed!

Grusharaburas, just open our ears and tell very laudly yourself these sentences:
"9th level player got 10% FSP faster than 1st level player"
"9th level player got 10-20% more FSP than 1st level player"
"9th level player got similar amount of FSP by winning battles as 1st level player by losing battles"

Still don't understand?
Ok, I will explain:
"9th level player should have 10 times (not 10%) more FSP than 1st level player!"
"a player, who won many very hard battles should have much more skill points than a player (of the same combat level), who never won any real battle!"
"moreover, high combat level player-winner should have really much more skillpoints than low combat level player-loser!"

It is a suggestion for this game: make things right!

A real absurd in this game:
9th level player is as powerful as 1st level player!
Moreover, this 1st level player have never won any real battle!
And moreover, this 1st player lost 95% of his battles!

Is it so difficult to understand that a game, where losing is the fastest way to gain power can't be a good game at all!

Losing shouldn't be a way to gain a great power. Moreover, losing shouldn't be to gain power at all!

I can't believe that there are so many people who are so blind minded.
I tired to fight spammers, because no matter how much you explain, spam goes over and over again...

I just hope that creators of this game some day will read what was said here.

Actually, soon I will leave this game anyway.
I don't like when things are so wrong.

BTW, Cipukas, thx for not spamming and I agree with your ideas.
how do you stop intentional losing if you lose you lose but i think lower rewards if u lose
"We already discussed that Jagger didn't get faster FSP than Ethereality! He get faster (and only a bit) in terms of LG, but not in terms of real time! And we get conclusion: they got FSP at SIMILAR speed!"

First of all real time means only someone has more free time. The only measure of time to judge methods of getting FSP that is somewhat reliable is laborer's guild. And the laborer's guild shows i gained FSP about 10% faster than Ethereality. But there is more than FSP in this game that takes time. Experience takes time, hunter's guild takes time, merc guild takes time, thieves guild takes time. In the given amount of time Ethereality got only FSP, while others get all the above.

"Is it so difficult to understand that a game, where losing is the fastest way to gain power can't be a good game at all!"

I'll say it again: FSP is not the only thing that gives power in the game. It's one of the many things that give power, and losing gives you only that. Maybe it shouldn't give even that, but by no means FSP = the goal of this game. Sure if you want to get FSP only , losing is the easiest method since you don't spend much time/effort on the game, but to translate those FSP to actual power you need too much time. As i explained in earlier posts, winning at lower levels is not enough.

If you want to be an one-eyed man among the blind rather than having two eyes then sure you can go for losing.
for Grusharaburas:

I haven't said anything about the training room idea but from what I've read it seems like an idea to make earning faction points easier. That's not a good thing.

So, you think that losing easy battles is a good thing to get skill points. And training (where you would actually have to win battles, maybe even hard ones, to get FSP) is not so good.

I like the game mechanic as it is right now. It makes unorthodox play style like "losing" possible. I like variety.

If you like variety, then you should like training idea. There would be more variety. Those players who are not able to win could still use losing strategy to get FSP, and smarter players could use winning strategy, i.e. training. Now there is only losing strategy to get FSP without experience (yes, and hunt assists, but they are so rare). I see very little variety here.
what is the training you re talking about ?
is there a new way to fight without getting xp implemented or just something talked on this forum?
don't be disturb by people that loose battle on purpose, you're wasting your time, and enjoy the game that is all !
for Robai:

Is it so difficult to understand that a game, where losing is the fastest way to gain power can't be a good game at all!

Losing may be a feasable way of camping a level but it is not the fastest way to gain power. Either you're too dense to understand that or you're trying to humor us. I appreciate your effort to make me laugh.

for Cipukas:

Stop for a while and consider the consequence of having training rooms. Right now there are two ways of camping on a level. One: do nothing else besides hunt assists. Two: intentionally lose hunts and quests. Both are extremely time consuming and crippling in terms of hero development, which is a very good thing for new players who can never ever hope to compete with players who've been sitting on the same level for ages raising their faction skills. If you add training rooms into the game, the newbies will not only have to deal with the uberlosers at level 1 and the odd extreme level campers every here and there. They'll have to deal with everyone else who've started the game ahead of them who've spent more time in a particular level than those newbies have ever spent playing the game. Moreover, uberlosers will simply convert to ubertrainers and hunt assistance will lose value. Level camping should be difficult and reserved only for the most extreme players, it should not be easy. Training rooms are evil...
for Grusharaburas:

Training would also be time consuming.
Players who want to gain their level faster like Jagger would never use training because they would better join fights where they get experience.

Hunt assists will not loose value because it is fun, besides, you also get hunt points there.

It's stupid that in 2 or 3 months (when they start gaining level) all those losers will become the most powerfull players here.
The most idiotic thing is that they will never have to fight hard battles against normal players of their level. So, they will get lots of FSP, win tournaments and get diamonds, and become even more powerfull.

Also, they will make unbreakable (for non-losers) hunt records without any hard fight, without any strategy. Hunt records will lose their real value, they will show not the best combat strategists, but the best losers.
Rewarding losing is evil... :)

I agree that uberlosers would convert to ubertrainers, but this is much better than it is now. In training you would have to win hard battles to get FSP, to use some strategy, so those who get strong in training can at least be respected because they earned their power by using brains, not only pressing a mouse button every 20 minutes.
for Cipukas:

It's stupid that in 2 or 3 months (when they start gaining level) all those losers will become the most powerfull players here.

Those "losers" are the hardest working players in the game. They have the potential to be the best whether they use the "losing" strategy or not. I have no problems with that.

The most idiotic thing is that they will never have to fight hard battles against normal players of their level. So, they will get lots of FSP, win tournaments and get diamonds, and become even more powerfull.

That's not idiotic. That's cunning! Difference of opinion. XD

Also, they will make unbreakable (for non-losers) hunt records without any hard fight, without any strategy. Hunt records will lose their real value, they will show not the best combat strategists, but the best losers.
Rewarding losing is evil... :)


I don't care. They prepared months at end to break those records. They deserve to break them if they worked real hard for them.
for Grusharaburas:

Well, it's your opinion. You respect losers for their hard work. But it's strange that at the same time you are against any idea of training, though training could be even harder work. It would have the same effect as losing, only harder to achieve.

I think it's a little psychological thing, too. Players are not jealous of ultra-strong losers, because in their hearts they still think of them as losers. :)

I don't really care about those losers, too. I am at higher level, so I will probably never meet them in combat. And I can still make new hunt records (it's fun for me, that's the main reason why I joined this game), they are not so hard to break yet. Those losers will only take some fun from new players, not me...
for Cipukas:
Well, it's your opinion. You respect losers for their hard work. But it's strange that at the same time you are against any idea of training, though training could be even harder work. It would have the same effect as losing, only harder to achieve.

The training room is available to all levels according to the suggestion. Intentionally losing hunts is only feasable (if it is at all) at very low levels. Better that campers are limited to low levels, I say.

Those losers will only take some fun from new players, not me...

Not necessarily. Players will realise that low level PvP or records aren't that big of a deal.
for Grusharaburas:

Not necessarily. Players will realise that low level PvP or records aren't that big of a deal.

They won't be low levels forever. I'm talking about new players who join this game in 6 months. Those losers will probably be higher levels then. And there will be more new losers... Eventually, the strongest players at any given level will be losers... (Except maybe the highhest levels >10 where are players who played from a begining). That's how this game is going to develop. :)
for Cipukas:

Theories. We'll see about that.
Losing shouldn't be a way to gain a great power.
Moreover, losing shouldn't be to gain power at all!


^^ Winning is a process and that's a lot more important (coz more fun) than the reward (powerfull and skillful)itself. If sm more like gain the reward by doing a lot of losing, which it's a less fun, then let's hope it's worth the fun factor they sacrifice through the process.
This lordswm maybe it's the only place that provide such a choice :)
After all, lose from the one that already lose so much fun isn't a lose at all :D


>>> If it's the game mechanism that troublesome, you can wait and see until things change or ve my condolence.
and so what about looser, you said training would be a better way, yes if I had wings I would fly instead of walking ! training room does not exist, so no point to talk about this idea as it is not implemented
(and I don't see why it should be because one of the aim of developpers is to make money in order to pay the servers and their team).
the only thing that was acheive with that post is that most players now know that it is quite easy to make SP but trying impossible hunt alone rather than asking for help.
low level player that loose battles i don't care, with mercenary guild, with hunt I have the same number of battle per hour (or at least let say 5 every two hours) I do not like to loose those on purpose but I don't see at level 5 how I could win against an army that is twice bigger than me.
and I don't have access to the thief guild...
give me yellow hunt rather than red one and I ll be happy to do some xp ...
(by the way just a question about MG, if I failed to one, the number of troups is not raised on the next quest, does it increase only in case of victory ?)
For Cipukas:
As I said before, no matter how much you explain and no matter how obvious the truth is, they will still not agree with you.

There are these possibilities:
1) They just can't understand it :)
2) They completely understand you and agree with you, but for some unknown reasons don't want to admit it.
3) They just want to spam, make a chat here, etc. (i.e. kids)
are you sure we are the most stubborned here ?
why are you so much annoyed by those people that you would be willing to create a sanction to 99% of players that loose "honestly" a fight ?
you don't want to meet them, pass one or two more combat level, this game is one hundred times more interesting at CL 5 than at CL 1 or 2. and those guys, once they leveled, yep they may be like wearing artef without it, it make not them really stronger than a player that start at the same time and leveled on the most common way.
and I find great to be able to spent some time to raise a faction level because sometimes, you really need it.
(and sorry for my mistakes in English, I am french, and sometimes I am not sure about spelling or grammar)
i think it is better to...


If you kill 50% of all monsters in a hunt, then you receive 50% exp !! =)

This means.... failing a hunt, has the same effect as completing a hunt

problem solved
yep the easiest way to solve the problem I think, just there is a problem, and I wonder then why this post is not closed since a moment regarding the following rule
8. It is forbidden to create topics with suggestions of changing the experience/skill points award formulas.
https://www.lordswm.com/forum_messages.php?tid=1838998

but I agree there is two way to solve this problem and not handicap players that do not loose intentionally :
first, unallow the level of the skill faction level to exceed the combat level (or do not grant the bonuses for level above)
second is yours, to give some experience points even in a defeat. (thought it would really be a small amount if you look at the amount of exp done in the losing team in pvp)
well, before u all start protesting about the FSP, why don't u all check 1st what the russian server did about this. did they complain too? they started 1st right. if they didn't think it as a problem why u all are screaming like hell that it's unfair for some people to keep losing to gain FSP? check the ones that started already(the russian server), and btw life is not fair. there is no such thing such as fairness. so, don't start complaining about the people who lose intentionally to gain FSP
( btw u can check mine, i don't and never lose intentionally)
for Shimuni:

This is not the topic about changing experience/skill point award formulas.

This is about losing on purpose.

This game is made so that if you want to become the most powerfull player on a fixed level, you have to lose as many battles as possible.

This topic is about how to improve this game so that winning would seem more attractive way for those players who want to be strong.

Of course, this can be done by changing formulas as well, but there are other ways, too. This topic was created to find such ways.
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