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AuthorLosing battles intentionally should be stopped
for Robai:
There are these possibilities:
1) They just can't understand it :)
2) They completely understand you and agree with you, but for some unknown reasons don't want to admit it.
3) They just want to spam, make a chat here, etc. (i.e. kids)


You're forgetting at least 4 other possibilities.

4) You just can't understand it.
5) You just want to humor us. :)
6) You just want to spam.
7) We understand and agree with you but we're secretly raising uberloser chars! XD

for Cipukas:

This game is made so that if you want to become the most powerfull player on a fixed level, you have to lose as many battles as possible.

Etheriality is stuck at level 1. At levels higher than 3 you'd have to assist in hunts in order to camp, not lose hunts. There is no problem.
If you want to assist in hunts, you have to sit at your computer all day. If you are lucky, you will make 10 assists in 10 hours which will give you 2.5 skill points. It's easier to lose hunts even at higher levels because it takes less time. You connect for 5 minutes every hour, lose a hunt, then do other stuff. This way you will get 4.5-5 skill points spending less time in this game (than trying to get hunt assists, I mean). Someone said you can also lose mercenary quests to get even more skill points. So, 5 more skill points here (I guess, I haven't tried them).

So, you can get 10 skill points at any level without gaining any experience and without working too hard. Simply by losing.
for Cipukas:

If you are lucky, you will make 10 assists in 10 hours which will give you 2.5 skill points.

Your definition of "lucky" is weird. I've once managed 5 hunt assists in an hour and I wasn't even trying to camp...

It's easier to lose hunts even at higher levels because it takes less time. You connect for 5 minutes every hour, lose a hunt, then do other stuff. This way you will get 4.5-5 skill points spending less time in this game (than trying to get hunt assists, I mean). Someone said you can also lose mercenary quests to get even more skill points. So, 5 more skill points here (I guess, I haven't tried them).

That's about 10 hunter's guild points and about 15 mercenary guild points lost for the day. Not a very efficient way of improving your hero...

So, you can get 10 skill points at any level without gaining any experience and without working too hard. Simply by losing.

Anyone who plays 10 hours a day just to gain less than 10 faction skill points seriously needs to get a life. Let them have their glory in the game, I say.
for Grusharaburas:

You are level 6. Most hunt assists are available at levels 5,6 and maybe 7. At other levels, there are not so many hunt assists.

What I meant was that you will get 10 skill points (without exp) much easier by losing than by making hunt assists. At any level. It will take less time, less effort. Hunt assists take lots of time, especially if you meet some AFK player.

You can get mercenary guild points later. When you become stronger, it will be much easier.

Here we are talking about how to get more skill points without getting experience. The most efficient way is to lose (at any level).
for Cipukas:

Even if you were right that still wouldn't be a problem. Camping isn't exactly the most honourable way to play anyway. Let them lose for their skill points.
7) We understand and agree with you but we're secretly raising uberloser chars! XD
This is the only logical explanation :)
for Robai:

I've been seriously considering it but I'm not yet bored enough to make one. It's too damned time consuming. Maybe when they bring out the new factions I'll make one of those. I'm not the only player here though so I won't be surprised if someone else has uberloser heroes besides their main account...
Just get rid of the quicker hunting rate for level 1 and 2 characters would solve the incentive to tank hunts.

Give the bonus to characters who are below *Hunter* level 2.

However, these cheats (excuse me, workarounds) using multiple accounts are kind of annoying. It's pretty obvious that WildShooter is using a second account to get extra hunts in. First, hunt assistants don't gain any experience points and regardless his hunt rate is now double...

You can also use multiple accounts to get double chance at hunter artifacts for instance.
i diagree on this manner becuz afkers team mates would get sad 4 them it be pitiful to see those afkers teamates not get anything but small amounts...
for KitsuneKatsumi:
Just get rid of the quicker hunting rate for level 1 and 2 characters would solve the incentive to tank hunts.

Give the bonus to characters who are below *Hunter* level 2.


Unnecessary. Camping on level 1 has very little benefits compared to effort spent. Besides there's nothing wrong with camping or intentionally losing to camp a level.

However, these cheats (excuse me, workarounds) using multiple accounts are kind of annoying. It's pretty obvious that WildShooter is using a second account to get extra hunts in. First, hunt assistants don't gain any experience points and regardless his hunt rate is now double...

You can also use multiple accounts to get double chance at hunter artifacts for instance.


There is a rule against that. Check out https://www.lordswm.com/help.php?section=5 ...

3.9. Additional characters, created for any kind of support to the main one ("extrachars" later on), (e.g. resource and artifact keeping, trading, assists in combat or enrollment) are forbidden. All extrachars found will be banned, and the owner will be subject to penalty.

If you suspect anyone of violating that rule, take it up with the administrators. There may be cheating or there may be not. You just gave us all a very good idea for a clan project, though. Imagine a whole clan setting up hunt assists for an ubercamper character. That would be very interesting... XD
I think this thread is a very good help for new players:
to understand why losing is the fastest way to become very powerful in this game.

I hope that many players will become losers :)

Anyway,
LOWM = Losers of War and Money
(not Lords of War and Money)

I wish you all best luck,
enjoy the game by losing :)
for Robai:

I think this thread is a very good help for new players:
to understand why losing is the fastest way to become very powerful in this game.

I hope that many players will become losers :)


You're the only one here who believes that losing is the "fastest" way to become powerful. You are dead wrong. We have presented enough arguments to prove that it's not true. To become truly powerful you need to boost your guild levels, not just faction levels. To do that you need to win. You are right, though. This thread is great help to new players. Anyone who reads this thread will realise how camping (either by intentionally losing or doing only hunt assists) isn't very fun or efficient way of improving your hero.

Anyway,
LOWM = Losers of War and Money
(not Lords of War and Money)

I wish you all best luck,
enjoy the game by losing :)


I'd hate to minimod here but I think it is worth mentioning the Local rules ( https://www.lordswm.com/forum_messages.php?tid=1838989 ) with regards to this comment...

5. If you've decided to leave the game - no need to create a topic about it here. It is your personal decision, not the common game problem. Please, leave the game silently - don't make a negative impression for those who like the game.

So long, camper.
You're the only one here who believes that losing is the "fastest" way to become powerful. You are dead wrong. We have presented enough arguments to prove that it's not true.
It is you who is the only one here who don’t understand it (or just don't want to admit it on purpose) that losing is the fastest way to become very powerful in a given level (i.e. not gaining experience).
We already explained and proved this many times.

The only real reason why most players don't lose battles is this: there is no fun to lose battles (even if it gives you much power).
for Robai:

It is you who is the only one here who don’t understand it (or just don't want to admit it on purpose) that losing is the fastest way to become very powerful in a given level (i.e. not gaining experience).

I do not dispute this. In regards to this there is nothing wrong with the current game mechanics. If you're a loser, you don't move to the next level. If you're scared of moving to the next level, be a loser. It makes perfect (and poetic) sense.

The only real reason why most players don't lose battles is this: there is no fun to lose battles (even if it gives you much power).

There you go again about losing giving "so much power". Winning gives you much more power than losing on the long run. Really.
It makes perfect (and poetic) sense.
Yes, be a loser if you wish - rush through levels and be weak.

Winning gives you much more power than losing on the long run. Really.
Losing gives you much more power, especially in the long run. Imagine how powerful will be Ethereality, when he will be in 12th/13th level (at this rate of losing he will be the most powerful player in this server).
for Robai:

Yes, be a loser if you wish - rush through levels and be weak.

Weak logic. You can still "rush" through levels and be strong as long as you gain guild points for every battle you fight.

Losing gives you much more power, especially in the long run. Imagine how powerful will be Ethereality, when he will be in 12th/13th level (at this rate of losing he will be the most powerful player in this server).

You have a good sense of humor. Faction points isn't the only stat that gives power. You give faction levels way too much importance. While he's throwing away guild points everyone else is gaining guild points and faction points. The odds are against him if he continues what he's doing.
You can still "rush" through levels and be strong
Weak logic indeed.

1) When you lose battles you gain no experience and you gain FSP.
(it means that you will be more powerful player than the player with the same amount of combat experience)

2) a player, who have lost many battles can raise his Guilds level (HG, LG, GG, TG, MG) as the players who have lost only a few battles.
(it means that there is no difference if a player has lost many battles or not, except that being a loser makes those battles easier, because of gained FSP)
(for example, mercenary quests are much harder if you have high MG level, so players, who tried to avoid losing battles have big disadvantage here, compared to players, who have lost many battles)
(so, losing is still better here than winning)

3) at low combat levels losing is exceptionally the best strategy to become the most powerful in that level, because:

a) you can fight only tiny monsters (and never skip hunts!).
(if you get tiny amount of monsters then you win - you will get easy FSP + huge amount of HG points + tiny amount of combat experience,
if you get more monsters then you have already defeated then you lose battle intentionally - next your hunt will be also super easy + you get FSP + no combat experience)
(so, all your hunts will be super easy, because if you will always get only tiny monsters)
(moreover, it is much easier and faster to "almost win" vs tiny monsters)
(it means: "win only super easy hunts and lose all other hunts" (except joined hunts) is the easiest way to become very powerful)

b) at the same time you can lose also mercenary quests (reputation can't be negative, so in every 40 min you will get an additional battle)
(so, losing quests also gives you FSP + no combat experience)
(at low levels winning Quests is out of the question (too hard), but losing it gives you an award - some FSP (not as easy as in hunts, but still, an additional FSP))
(but at higher combat levels, losing Qests is a good source of free FSP)
(about MG: if you only win Quests and raise MG level, then other Quests will be harder to win, and also will be harder to "almost win", meaning that FSP will be harder to gain, so losing in the beginning is much better option than winning)
(it means: lose as many quests as you can (despite your combat level or MG level), because free FSP gives you power)

4) losing gives exceptionally big power to wizards.
(wizards-winners are doomed, wizards-losers are the best, because 90% of damage is done by magic and that damage very depends wizard faction level)

My point is:
1) losing shouldn't be awarded
(at least not from very easy battles)
2) losing shouldn't be the fastest way to become very powerful in a given level
(ex, show me a 1st level player, who have won most battles and is very powerful - no such players, only losers are the best!)
so there is don quichotte and his windmills and now Robai and his quest against loosing on purpose players.
come on, just let it go, there is nothing to do right now.
once again, not that much players use this technique, it is more boring than playing in a more usual way.
so :
1) When you lose battles you gain no experience and you gain FSP.

encore heureux qu'on gagne des FSP quand on perd un combat !!!
sorry I don't see how to express this in english.
no seriously, we loose a figth, what should happen ? just loose time ?
there is no way for the computer to see if the player loose on purpose (or would be difficult to implement)
second, the hunt are random, if I could have only yellow or green hunt and gain 0.4 or 0.2 fsp per game (and lower hunt guild points as well) I would be happy. but as those are random, I can only play and loose in exclamantion mark and red hunt.

2)a player, who have lost many battles can raise his Guilds level (HG, LG, GG, TG, MG) as the players who have lost only a few battles.

you raise in hunt guild only by winning.
LG, ok it requires just to log once per hour, but it changes nothing to the player if he loose or won his hunts.
GG card game, the first bonus is after 800 victories and its impact is quite small (ok like have basic luck talent for a figth or two, small effect). no point if you loose. (you should be happy on that)
TG you need to be level 6 to have an invitation, therefore not applicable here...
MG have you really tried those at level 2 or 4 ? last time I tried before level 5 I was crushed so hard so i took the advice "try to be at least level 5".


3) at low combat levels losing is exceptionally the best strategy to become the most powerful in that level, because:
a) you can fight only tiny monsters (and never skip hunts!).

you can still have a red encounter at HG level 1 and I already said it is sometime harder to loose a green encounter than won a red one...

b) at the same time you can lose also mercenary quests (reputation can't be negative, so in every 40 min you will get an additional battle)

first time I tried it, it was at level 3, the only attack I made was with my hero, I hope you're not really beleiving people raise their FSP at level 1 with mercenary quest ...

4) losing gives exceptionally big power to wizards.
Actually, I can't argue here. I don't know much about wizard, but except if you're thinking that having miniartefact with spellpower on your magi will help, you misread the FAQ. damage done by spell from the troups depends only in the number of troup in the stack. (the number of troup determine the spellpower for the spell, not the actual stat of the hero or the spellpower of troups...)


My point is:
1) losing shouldn't be awarded (at least not from very easy battles)

we agree on the "in braket" points, but if someone want to loose, it is okay for me. there is nothing that forbid that in the game's rules...
seriously I found it fun to try to loose a green hunt now, how you could make sure you will get the maximum retalion and so ... try it, it is funnier than waiting for people to assist in their hunt...

2) losing shouldn't be the fastest way to become very powerful in a given level
(ex, show me a 1st level player, who have won most battles and is very powerful - no such players, only losers are the best!)

loosing is a good way to stay at a fixed level in order to strengthen a weak faction. I think of my alternative char who started for three level as elf, and then changed at level 4 to barbarian.
without your post, I would just have continued to do some xp, now I decided to go to every battle alone even if it was suicide so I could raise the faction level to 2 at least. (but I tried to win my yellow battles :) )

ok I think I wrote enough for now, i ll stop for tonight ^^
urm. Wild_Shooter just reached level 3. Not sure if it is an accident or intentional. :P
I think admins mustn't make any cutting of getting skill.
They must cut using skill bonuses in battles.
Battles with computer: no any cuts
Tournament fights, duels, group battles, every one for himself: the skill of all players - lowest skill. For exaple in fight is: Knight(skill of knight faction - 2) vs Necromancer( skill of necromancer faction - 5). So Necromancer will be fight as with second skill of necromancer(only +1 attack +1 defense and 18 reserve skeletons max)
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