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All about Knight faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
I tried it, had some bad luck due to his morale in the start, but won after all!!!

https://www.lordswm.com/war.php?warid=495987136
umm, i want to fight a barb lvl 7, with offense type talent.But their range/melee are strong.. and the barb will stun my swords and make it even more slower, is it even possible to win against them? with full hob and ogres?
for Aoei:
GEt yourself some good artifacts, and then max swordsmen.

If you want to be a little faster, go for Basic Leadership + Rally + Escort.
Also, i will get MG to lvl 2 soon, should i + my attack or my knowledge? And does creature in MG quest effect by the damage boost of the hunter sets?
Are you going to be using spells? Even if you add to knowledge, without spell power, your spells will only last 0.5 rounds. Is that enough? If yes, feel free to add knowledge for a 0.5 round bless or stoneskin.

And I do believe that the MG monsters are affected by the hunter sets' boosts.
yes, they are. hunter sets add damage to neutral creatures, MG quests are against neutrals.
@2722
it is better to wait till level 8 to add knowledge and spellpower.
before that,your spells are limited.
for Takesister:
He won't have stoneskin spell right now, he's just level 7.
for Aoei:
1 knwlg for knight is a must-have since 5 lvl, imo. Not that it always will be useful, but quite often it helped me to turn the tide of battle. Especially, against those knights who didn't had it) Rapid here, bless there, you know.. At 8th lvl I had 1 sp 2 kn, for bless at xbows and better rapid.
Why let go the building of MG1 in vain?
Invest atleast one point in knowledge.

After reaching level 8, and building MG2, I used it mostly to caste disruption ray, which reduces defense of enemy stack permanently for the battle.
disruption ray
Another *very* useful spell, indeed.
I was wondering, what type of talent shd i get next at lv6. Plz reply :)
#2732
Rally for most of cases.
Well I was looking for the best talent for survival tourneys so please help me.
2734>

i wont say it is best. but, it would be better for having might built in ST.

your spells power and knowledge will not sufficient to support BECAUSE you have COUNTLESS wave to deal with.

hence, you need high dmg output with haste. hybrid of leadership and offense is a better option.

1 knwlg for knight is a must-have since 5 lvl, imo. Not that it always will be useful, but quite often it helped me to turn the tide of battle.

i agree that a good timing cast on rapid, delay in level 5 could save your day in fight. BUT, we still have alot might knights go without any investment on knowledge too. so, magic or not, it is your personal choice :)
for Pang:

Which is better basic offense or defense and also the best talents for lvl 5 pvp and hunts plz.

According to me I guess escort is good and with basic def i got 8875 points in min arts
(steel blade+defender Sheild)
So how much good/bad that was and could it have been better with a different talent.
(As I wont but arts anyway)
According to me I guess escort is good for pvp and hunts
In my opnion for STs offensive talents are normally the best option, offensive / morale / luck.
And for pvps and hunts?
2739>

read 2680th post in this topic :)
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