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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
i used 8 to sp and 4 to knowledge.
A sweet candy for a demon with spawns
Guys how i can repair my equipment?????? i am 5 lvl
you need to reach lvl 6 and built a blacksmith before you can repair your own art.
you can also send to some high lvl player for repairing.
Be aware that you will need to spend million(s) before you could be a good smith. This is only a feature for rich players.
sorry for double post, but for overkiller please ask this kind of question at Q&H section since it is not related to knight faction
Guys how i can repair my equipment?????? i am 5 lvl


Smiths’ guild

To enter this guild, you should get to combat level 6 and build a Blacksmith in your castle. Enter it and open the "repair" section and you will be able to repair worn out artifacts.

Smiths’ guild

Any artifact with durability 0/X can be repaired. Repairing efficiency depends on the guild level and varies from 10% to 90%. For instance, the guild novice will repair artifacts with 10% efficiency, which means, that a worn out artifact of 0/30 will have 3/29 durability after repairing, while an experienced blacksmith with 60% efficiency would turn the same item to 18/29 durability.

Repair cost with any efficiency makes 40% of the estimated artifact cost (according to the prices of the shop), while worn out artifacts buyout rate is 65%, making you pay only 35% to completely restore a shop artifact. The guild warns that smithing is an art, and usually leads to money loss. Rare or enchanted artifacts repairing certainly make an exception, though, since you cannot buy them in the shop.

1) Repair time and cost do not change with the smiths’ guild leveling. The only thing that increases is the efficiency, hence the artifact's resultant durability;
2) Repair time and guild points gained only depend on the estimated value of the artifact and are in direct proportion to it. Thus, the more expensive the item is, the longer time it will take to repair it and the more guild points it will grant;
3) Repairing two artifacts at a time is not possible, moreover, you need to reach guild level 9 to be able to do two types of works in your blacksmith (repairing and enchanting) at the same time.

https://www.lordswm.com/help.php?section=39

or

you can contact any weapon smith here : https://www.lordswm.com/forum_thread.php?id=121

they will help you.
A sweet candy for a demon with spawns

Agreed, but that the risk i am taking.
A sweet candy for a demon with spawns

so? i dont see any problem here. there are always some pro and cons when picking different path.

it doesnt mean: 'OMG, imps/spawn will still my mana. i shouldnt go to magic path, invest magic and feed them with my mana.'

therefore, you label magic path = bad move?

wow... sounds like all heroes from any faction should never go magic path JUST because the imps and spawns still mana can ruin their mana.... rofl
if you are using holy spells, you definitely dont need offensive talents or defensive talents. because your spells will boost your troops.

not really, you can switch to holy + offense talent to further increase the damage output.

in general, holy tag with leadership talent in order to increase damage output by getting more turn with burst action.

so, in holy + offense talent, you will increase the damage output for each move by trade with burst action :)
Hi, guys badly stuck in CG trial

My fights
https://www.lordswm.com/war.php?warid=501001582&lt=-1

https://www.lordswm.com/war.php?warid=501002813&lt=-1

https://www.lordswm.com/war.php?warid=501003367&lt=-1

Tried different talents & tricks, end result was same , suggestions please.
#3370
1) your mirror used disruption, while you some temporary spells (like stoneskin)
2) best approach imo, but without luck! no luck! i was using luck in my alt trial and get angry when my mirror got luck and i don't :(
3) i didn't understand why holy magic if you don't use it. other think why i cannot understand is why swords and recruits sitting doing nothing (at the begining) and not striking hard enemy griffs?

Advices: no luck, moral low (1 or 2), maybe some offence/defence talents instead. good luck!
magic built in trial CG is easy. AI isnt smart enough to make full use with magic.

might built will rely on your luck :)
Thank you crys41 & Pang for the advise ,hopefully will do better now
Out of interest, how good are knights at CG?
hey pang need ur suggesion
wht talent and army should i keep in lvl 9 againts necro
def avoidance leadership and rally
or expt off and battle furry
plz help
Out of interest, how good are knights at CG?

in what level?
in duels or in PvP?
in duel against necro
Out of interest, how good are knights at CG?


i think he's asking in general
i'm afraid there's no actual answer for this, it depends on, as eddyimmanuel said, level, type of battle, ur opponent n ofc the factor of luck (not the perimeter luck)
hey pang need ur suggesion
wht talent and army should i keep in lvl 9 againts necro


little pray that nerco doesnt equip too much luck in fight.

full arts fight wont make much different. you can just get all leadership talent to deal with nerco. all you have to do is take morale advantage on nerco at this level range.

you dont need avoidance to counter skelly and lich.

it will be tricky on appa, they got alot hp boost since level 8. as for vamp, you can deal with griffin + monk. use your monk soft down the stack and griffin attack. with griffin initiative + morale burst, your griffin should be able deliver 2-3 strikes to bring down alot vampire before die.

xbow will feed the skel; else it will have the chance to deal with skel IF the nerco get his skel on your other unit.

anything left to swordsmen.

just be careful on the nerco trade the appa to grab max infect zombie, it will alot harder for you.
necro can't have appas @lvl 9, unless he used diamond upgrade. with ghosts is much easier to deal with.
This topic is long since last update and considered obsolete for further discussions.

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