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Wizard faction topic


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AuthorWizard faction topic
What's better recruitment for level 3.

25 gargoyles and 16 golems, or 32 gargoyles and 13 golems?
Can anybody tell me about these two spells - chain lightning and meteorite shower
@401:
32 gargs and 13 golems. MAX gargs if possible. Try to do hunts only.
@402:
They are level 4 spells that are currently unavaliable except for when one equipped the magic wand 2010 that was given to all players level 3+, and only during a set duration. After that, the wand became (almost) useless.
If you wish to see the spells in motion, go to a player's (level 8+) combat log, look back to a time before 1st January and after 26th December, and see any combat there. They should have the wand equipped, however I give no garantee that they have casted those spells.
And they had to be in a PvP combat.
I got 1 question. Why wizard's head so ugly? And the body so fat? Do u all realize magi is like the wizard's son.
how many spell power should i have at level 6,7,8,9,10? From level 6 and 7 onwards what parameter should i raise?
Level 7's pay attention.

On level 7 I was unbeatable:p, arts can do a lot for wizards, only one I ever lost to was an elf with diamonds. Do note, you'll a full set of arts, max spelpower, 30 knowledge and the intellect talent. Max out on gargs, be sure to pack them with (+1 speed, +3hp) or (3hp, 3 def) or in some situations (+7% ini, 3 hp)
for Moonhunter:
If you want to change to wizard, sp is usually <all your available points>-4(for knowledge). You could also keep 3 for knowledge and the other one you can optionally add from erudition.
Im talking about my alternate character named archimonde3.Where should i add those points and how many knowledge should i have at level 8/7?
as you can see, frozenice says you can use 3 kn. I used to have 4 kn, but it depends on the battle ( for hunts it's better with more knowledge when you have many monsters to beat. Instead, for high tier units you need less knowledge and more sp so you can kill them before they kill you ). So at lvl 7 you can keep 3 knowledge and use erudition for changing the fourth point from sp to kn and vice versa.
At lvl 8 I'm using 4 knowledge but it wouldn't be bad a 3 kn and more sp. BTW, at lvl 8 you're able to use intellect so you have 50% more mana. It also depends on the type of battle you wanna do.
So 3 kn for fast battles, ,4 kn for longer ones. I suggest you to put 3 kn from your primary points and to complete the fourth with erudition.
So at level 7 what talent should i take? MR or Intellect?
For archimonde3:
posting with multis on main forums is forbidden .
for Archimonde3: Well.. I think intellect is better. MR is good only in long PvP fights ( and it was also good in tourneys, but now it's no more accessible ).
#411 level7 -> choose Intellect

For level 8 it is better to choose MR (especially for long huntings with slow enemies e.g zombies)
In a level 5 battle against a necro, who should your hero attack?

Vampires, ghosts, or archers?
i'd say fist on vamps, spells on ghosts. or injury all a bit so he can use reanimation properly.. it depends on the battle
oO i must be drunk.. last sentence is correctly:
or injure all a bit so he cannot use reanimation properly.. it depends on the battle
arrow to vamps then ghosts, magi punch on skel bows
http://www.heroeswm.ru/warlog.php?lt=-1&warid=150097099
nice battle, i thought u were a goner until u raised those magi. nice!
This topic is long since last update and considered obsolete for further discussions.
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