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AuthorNecromancer faction: Stats, Talents, Tactics, Strategy
The old faction topic was out of date. Another thread is covering some necro stuff. I have closed that thread and all further conversation regarding that can go here.

https://www.lordswm.com/forum_messages.php?tid=1888255
Here are the links to the older outdated necromancer threads in order of appearance:

https://www.lordswm.com/forum_messages.php?tid=1882807

https://www.lordswm.com/forum_messages.php?tid=1878700

https://www.lordswm.com/forum_messages.php?tid=1864386

https://www.lordswm.com/forum_messages.php?tid=1859788

https://www.lordswm.com/forum_messages.php?tid=1855324

https://www.lordswm.com/forum_messages.php?tid=1847867

https://www.lordswm.com/forum_messages.php?tid=1842434
is necro at its strongest at level 12?
@3 concerning which aspect of the game?
for mega0impact:
on this server is lvl 9, with 2900 fsps.
at pvp. eg group battles
min ap?
full ap?

not level 9. knights with 80 xbows were too strong at level 9
i had great fun at level 10, where the skels owned.... but at 11, not so much- eg cyclops and witches really added range power to barb and DE faction, so skels were oftened weakened before dealing much damage
In lvl 11 necromancer is surely one of the priveliged classes for group battles or duels. You can see this by looking at the results of the 2nd minor tournament.

Though I have lost to demon at least once during the tournament, this was due to faulty tactics on my part. Wizards stood no chance in any way, Even barbs where not that big of a problem and neither elves. Andd surely not dark elves.

The dark witches may be a relief for DEs, but it's ranged prowess is simply to small to make them a real threat.

The only faction you have no chance against is a holy magic knight build (maybe holds true for holy elves as well).

Of course in group battles everything must be revalued, but none the less necromancer is very strong at this aspect of the game in lvl 11.
what about level 12? isnt it best at level 12?
I can't tell for certain, as I haven't done many gb's in lvl 12 yet. But I think that Nec should do well. Just remember your strength (big ranged attack combined with lots of hp) and stay back until the enemy comes to charge you, then you should do fine.
yes. Problem is when i face barbs at level 11 orcs with their knockback and cyclops and 1 luck at full arts just pwn my skels till the end without me doing virtually any ranged damage.... for example... this..

https://www.lordswm.com/warlog.php?lt=-1&warid=24202265
He got very lucky with orcs on first hit and cyclops on second one, although he only had 1 luck to start.

Therefore I wouldn't count this as a good example.

I would suggest you would take basic nature magic instead of advanced erudition, thus you could use wasp swarm to knock back important stacks or cast a phantom when the opportunity arises.

Take a look here:

https://www.lordswm.com/warlog.php?warid=489813860&lt=-1

or here

https://www.lordswm.com/warlog.php?warid=489834506&lt=-1
or cast a phantom when the opportunity arises.
Is it really worth it in max AP? Appart from some special cases (DE (before they get dark witches!) for ex), it's tough to find a good opportunity, and should be much less effective than in min AP.

Wouldn't another talent be better for full arts PvP?
A phantom of your big appa stack or your big bowman stack might well be worth it, although I have to admit, that during those 20 battles in the minor tournament I only used it once or twice, but the enhanced effect of wasp swarm alone is worth to take basic nature magic.

For instance in a duel against another nec, when your hero moves as second I would definetly consider it.

Advanced erudition also gives only 1 additional statpoint in lvl 11 compared to basic erudition, I don't think thats worth 9 additional talent points.
1. spells do not work well on barb.... wasp is pretty useless on basic nature and even more so on barbs.
2. phantom only works IF your hero goes after their- which is something you cant predict at all in any battle! alternative is to wait but by that time orcs have come.
3. it is between getting 1 stat point and basic nature magic, which if you cast phantom it already takes up 2/3 of my mana.
4. my question is still. is necro better at pvp at level 12 than 11?
the other options is gto get spirit link= useless. 1 stat point in erudition is already +10 mana
or basic nature magic= debatable because youre dealing against barb
or darknesss magic- useless ! only increses 1 disruption ray....
1. spells do not work well on barb.... wasp is pretty useless on basic nature and even more so on barbs.

i m sure no one expect to use wasp to farm barb; all you need is the knock back. a few good timing knock back could help you alot :)
so is that the way i woulod have won that barb in duel?

also, i have people telling me that at level 12 necro just sint good eg against De etc...
also,

another battle with same barb. thsi time i took basic nature magic.
better?

https://www.lordswm.com/warlog.php?lt=-1&warid=24220557
Necro seem to suck at every level ...they can never win 1 1v1
at any level except level 5 and 6
regret being 1 and also the attack tabulation is totally unfair ....even with 12 attack with arts i and have lower damage than another necro with only 5 lousy attack ...So what is the meaning of this ...???? ARTEFACTS ARE OF NO USE ?!!?!!
Or is the Game masters just unfair ???? Best of it Ghost is suppose to be 2 miss 2 hit but i am always getting 2-3 hits 0-1 miss thats all ...This is weird ....
Is this all necro is about ??? weak and lousy ???
This topic is long since last update and considered obsolete for further discussions.

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