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[Updates] All updates to the game from May 2022 onward - please enter here


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Author[Updates] All updates to the game from May 2022 onward - please enter here
Bad move by the admins.

Good intention to create more balance and attract new players, but the implementation is bullshit tbh. You can easily give understats players better fsp ratio, no need to ruin those who spent time, effort & money in building their stats.

for merlin36:
This change in pumping mechanics is just as unfair (if not even worse) as the introduction of WG points in defences. Difference being those that previously do defences obviously do not mind the stats building, which is why we don't see such an uproar.
Too much additional:(
This make us old player feel like our strunggle to get point are...nothing all this time.

Please, not all place should had additional point. Mercenaries already good 1 win 1 point.
Brilliant update, the admins have outdone themselves once again. A huge slap to the faces of all that put in a lot of hard work for years and years to now see that all of their effort so easily given away to those that have been lazing around. So years of effort to be able to gain an advantage gets brushed away this easily. The sour taste must be delicious. Bravo admins, you really know how to show appreciation to your dedicated players. What's next? Pay 600k to immediately level up with full stats? I even see this one coming. Clearly this update is just another nail in the coffin and mostly beating a dead horse.
You confuse this game intent with the intent of the 1% that find loopholes to get boosted. This game is made for everyone to enjoy. When you have a few that find loopholes to get boosted and camp on certain levels, it destroys the game intent.

Imagine a boosted CL 15 doing WG/events with 10+ stats more then average. He will find the battles easy which will make the game harder for HIM to pass those levels. But, a average CL 15 will now have to face those SAME WG/events battles that this boosted player won. The game gets harder and harder and makes the gap between pumped/average even bigger.

This is the best thing admin did in a long time. Everyone should enjoy the game. This is the only game where camping makes you stronger then 99% of the players. Why should people evade playing CG simply because you have some stat monsters camping with 10-15 stats more then average? They enjoy kicking normal players while normal players avoid CG or even worse, avoid this game.

This is needed to continu for the game, to attract new players and give them a chance. If not, the game would be running on that 0,05% players that use loopholes to get pumped while scaring off all new players.

They pissed off the 0,05% of players that are too pumped but made the 99,95% happy. You can still get boosted on every CL but atleast it will be in proportion.

I feel sorry for those stat monsters but in order for the game to surive, this was much needed.
for Arcanide: easy solution. stat caps in pvp. no need for this rediculous exp gain. basically everyone in top 200 of each level has 200-1000% exp gain
current update is just going to push me to 23 fast and then i have to compete vs combat level 30 players(exp wise) and down 25 stats. that seems fun huh? cap stats on every level in pvp and even lvl 23s who have never stepped foot in cg can play on equal grounds. they will likely lose due to experience in pvp vs none but the stats wont be the cause
I'm sure with all these updates that new CL's might be on the Horizon ^^
im not interested in reaching level 19 tomorrow and level 20 the next day. i want to enjoy lv 18 for a while.
Why should people evade playing CG simply because you have some stat monsters camping with 10-15 stats more then average?

Everyone start from 0, if you start late and want other stop and wait you? Not fair right?

Don't afraid to lose in CG battle! perhaps at the beginning you got slap hard, but at least your gate between are getting smaller. If you stay on ground and the other keep move on, the gate will become bigger and bigger.

I can't play a lot CG just because it took long time. I can't stay in front PC for half an hour just because 1 combat. But i still enjoy it even i got kick by other :)
Hahahaha, all I hear is excuses and even saying that this is the best thing admin did in a long time. It really has become comedy.
And what new players are we even talking about? No new player has set foot in this game for years now. All those 'new' accounts have been nothing but multi accounts.
Hahaha. Someone with CG 0 and 5000+ result in events comments on this change. News for you, this change is good for you. Try it, play CG or events. You might like it.

Campers are hit with this yes. Now they will have to trust their skills in game rather than on pumped stats. Don't worry. Campers are usually extremely skilled players. You will be fine, you will maybe see more players in CG.

Radical but good change for future of the game.
for Lawton:
personally i like the change of WG, HG and MG. But at the same time, i wish the chance of getting loots (elements/hunter arts) multiplier according to the guild point gain.
for Lawton:

After the mobile version of the game there have been a lot of new players for both ru and .com. Ofc not everyone stays but atleast its working )))
One more thing to consider those who are so angry here. Played in war fights? Try it. You have 0 chamce against those stat monsters. And news for you, they run this game. They run politics, they are the cause some clans have no chance of getting facilities. They are the cause of so many taxes. Their wings got clipped. Now everyone has a chance to be a usefull player for the clan. No? Then....why are you in clan at all? Freeloader? :) eh...not supprised.
This make us old player feel like our strunggle to get point are...nothing all this time.

What struggle? These updates are the most beneficial for old and under-levelled players like yours, so just enjoy it
I also think it is a good change, think through what the formula actually does. It only moves you up a level quicker if you are already in a stat bonus position of the next combat level. It will move you from having a huge advantage to having a smaller advantage. Is you have not truly lost, just gained less than previously. If you are no longer in such an advantageous position then you will not move as quick. For this to work however they need to dynamically adapt the average as it will change quickly as better statted players move up. I believe historically they have had a fixed value for the average that did not change very frequently.
Then also think what this means for the average or below average players. In competition they fight better people for sure, but not with so many stats that irrespective of skill and judgement, they lose. Now they have a chance, it maybe be small still, but not zero.
How to check my pumping coefficient ?
I also think it is a good change, think through what the formula actually does. It only moves you up a level quicker if you are already in a stat bonus position of the next combat level.
Well said. And I 100% agree.

I don't have the time or life for obsessive grinding in a game. So personally I'm happy about this change. Over the years, they've slowly introduced guild after guild, and these guilds have now become mandatory for PvP which is not a great situation to be in if you still like this game, but also have a real world that you prefer to spend your time during most of the day. I'm looking forward to facing players within a 3-5 parameter difference. Let skill and tactics decide the games, and stop people from coasting on their 8-10 stat advantage.
I'm looking forward to facing players within a 3-5 parameter difference. Let skill and tactics decide the games, and stop people from coasting on their 8-10 stat advantage
This topic is long since last update and considered obsolete for further discussions.
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