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Laborers Guild


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AuthorLaborers Guild
It seems that the problem of new players is long forgotten. We are old players, but this server needs more new players.
But every update makes it harder and harder to play this game for a new player.
A very good and typical example is here (read the 1st post there):
https://www.lordswm.com/forum_messages.php?tid=1868739


Actually this update causes absolutely no problems to new players.... most problems that arise from LG issue applies to high level players.

New players don't need to use artifacts up to level 4 and after that the artifacts they need to use cost the grand amount of 50-60 gold/battle to satisfy min AP rule... If by level 5 they cannot understand how to save money then they are not smart enough or willing enough to play a complex game like this. And up to level 8-9 it is now extremely easy to find a doable battle 2-3 times/day. Game is not only about gold it is also about money - if someone is not somewhat good in both of this fields it should be natural to fail...

I don't see why everyone should win? Some people expect to have everything easy for them - it is obvious everywhere ( don't tell me enrolling is hard... ) - there are other ways to make money - find them and use them.

Game is extremely well designed - the changes have the sole purpose of filling the admins' pockets - however in the world we live that is the most natural thing to do. There is a whole school of such games out there - offering base utilization for free but if you want to be top you have to pay to get some extra features. And this game is extremely better than most of them with regards to that balance - you can acquire EVERY feature in the game without paying - but paying simply makes it a lot easier. Most other similar school games offer completely game unbalancing payed features that you cannot acquire no matter how well you play...

See Kusika for example - he did not spend a single diamond ( except ones he won on tournament ) and he currently has the most powerful character in the server both in guilds/statistics and in financial section. However to achieve that he spent an enormous amount of time and consistent effort.... If you are not willing to do that and you are not willing to spend any money on diamonds - do not ever expect to be like him. You do not deserve it.

And as OndaNera said in the last post :
- nobody FORCES us to do anything, nobody FORCES us to play; if we don't like it, we can simply stop playing

There are other games out there also - everyone can find something that suits him...
I don't think new players will be too troubled, common problem of new players is just doing combats and ignoring laboring until they run into the need for arts.

As for the "you can just leave" angle, no one likes to see a good game messed up by a poorly devised solution in search of a problem.
@Jabbar
I don't see why everyone should win?
becouse without victory, they can get gold for next battle?

If my example is not enought (enroll all day, and have gold for evening/night battle), Slynky post better example
what with players who only enroll 5 days, becouse want/can play only at weekend?
This is only game. Games are for having fun. You cant have fun without gold from enroll.

Look at yourself, Kusika, or me or other random player from top. It's realy hard to win hunt/ambush/quest (especialy after change faction). Now we only wining new-monster-type hunts and merc. But soon they will be too hard, too.
We need use enchanced weapons (some players use 2-3 weapons 4x10%), but is not cheap.
@Levi

post 48 i mentioned 3 ways to win a battle at high level

one of these 3 will be possible for VERY long time if not forever
Yes, I know there is many possibilities for victory, but it nothing change.
Why admins push me into battle, when I can't/want fight?

Enroll penalities should be for real workoholic, not for normal player.
What if I come to home after 10h only enroll, and have too strong hunt/quest? pass, 20min left - again too hard, again pass.... or if I lose 3 GB in row? 3GB ~ 3h ~ 3 Enroll = penality *0.4
New players wont have a problem (lvl 1-4): no AP requirement!

Did you considered that all those enrolling from mobile aren't really "playing", when they just connect for 2 minutes (1?) enroll and logout?
But they are using working slot in mines...!
With this rule they use less slot (LG9 with 10% efficiency = 1/2 slot)!

=> So more free slot for those who are online.

Struck: you can't really get struck with no money, you just need x10 time enrolling to get the same money (while with reduced efficiency).

Obviously the efficiency can be reseted to 100% only by a win to avoid people joining a battle and going afk only to rest efficiency.

Did anyone asked the rule changed to "[...] until you win either a battle or a card match"? Card match don't cost money (if you bet 0)!

For high level try to create a challenge like this:
You lvl 14 (min AP=9, no enchant, creatures tiers 1-5) vs 2 players lvl 8-10 (no limitation to AP, enchantment, creatures)

You all have the same tiers of creatures (you with more upgraded creature tiers 6 creature are available only from lvl 11), but your guilds are higher, you have more creatures (but against 2 players) and if they are below lvl 10 also more spells. You won't win always but you should win often enough.
I agree with that - I just can't understand why it is ESSENTIAL to enroll after 10 hours of no battle again and again without winning.

It is good for you - it helps you make money sure - but you will not be wasted financially if you enroll 2-3 times with penalty or enroll 3 times less.

This whole thing makes money harder to gain for everyone...

And i don't think admins made this rule to prevent workaholics at all.. they probably just made it to get more diamonds sold ;-) which from my point of view is simple business decision.
nobody denies that, Jabbar. we have already proved this point. but you are missing what i told you in our pm discussion about this issue. what irritates most judicious players is not that a good game needs to be funded, but the way they (both game creators only) are introducing it to us - like something hidden, like something covered like updates.

what is the problem to stand before everybody and say: "We made a good game. We think you need to pay more real money, because we have many expences on this and we are constantly improving it." like real men should do.

and then i'll gladly pay them, because as a customer i am given a quality product. but using little game tweaks and speculating with people's addiction to a gaming project you have already offered them in pretty different shape... well, i find nothing valorous in that.
And at least that part they bothered to mention.

The new enroll not working on mobiles, and breaking the chat wasn't even announced at all, unless it is Arctic's idea of a "fun surprise".
what will be the next change?
firstly the minAP rule for battles came, its acceptable: pay for the arts

now estates: u wanna recover faster: pay
and who got the estates: workaholics
wanna work simultainously: win a battle every 10 enrollment: pay far more for Art repair, buy, rent

new workplaces no
higher wages no: workaholic rule was created against this
lower market tax no
cheaper arts no (probably more fights)
what we get to make money? nothing

a combat counter or combat:enroll ratio is a really good idea

personally i really like this game, the 1st reason is that u can be someone without paying any real cash, and play whenever u can (unlike the games, which have hourly, daily etc. cycles and got killed while u r not even logged in)...
if money was not an essence i would fight more, its more fun than watch for your economics...
6) by Slynky: #78 (very good idea for ratio)

Jabbar:
Actually this update causes absolutely no problems to new players.... most problems that arise from LG issue applies to high level players.
Yes, in the beginning new players have no problems to play this game, but I'm talking about the game for them later, when they will have to use arts and hunts/mercs/caravans won't be so easy, i.e. when the amount of gold will be much more important.
The game for them will be much harder, because they won't get so much gold as we already got (we enrolled and got the gold even when we haven't much time to play this game). So, it's unfair for new players. And I very doubt that I would play this game more than a month or two if I were a new player.

MathProfessor:
=> So more free slot for those who are online.
Free slots isn't a problem at all, admins can make infinitely many slots. Or they can do just the opposite - take away many slots. My point is that it has nothing to do with workaholics at all.

OndaNera:
- nobody FORCES us to do anything, nobody FORCES us to play; if we don't like it, we can simply stop playing
Yes, you can say this even if this rule will be applied:
"you can fight only once per week, every other fight will cost you 1 diamond"
Nothing wrong here? Ok, then can't help you.


Since we have a limited amount of easy battles Workaholic rule now forces us to be workaholics even more, because every battle means lost gold in the future.

I'm one of the Grand workaholics (11 months without a fight and about 4000 enrolls), but I really don't like to be forced to be workalholic. Now I MUST fight not more than once per 10 enrolls! This makes this game really more boring (less freedom - more boringness).

Slynky's idea would give us some more freedom, but since our wishes are always ignored then I don't have a hope for that idea to be implemented into this game.
Now I MUST fight not more than once per 10 enrolls!

I get your point and you would be right if you were level 12. But Robai, you have been avoiding the fights for months. If there wasnt this rule, you wouldnt fight more than every 10 enrolls. I think it would be less.

But I think this idea has to be tuned out a little for higher levels. And very soon. Before hunting thunderbirds and ladons effect wears off.
At first, I was somewhat skeptical of this rule, but now, the more I hear people complain about it, the more I'm convinced that the admin did the right thing in implementing it. Ironically, the reasons people listed for not liking this rule only emphasize the need for the rule.

Robai, you should be the last one to complain. It's because of players like you that this rule becomes necessary. The rest of us are just casualties in the crossfire. Besides, with your wealth, it's going to be a looong time before this affects you. You probably don't need to enroll at all for another year. Even with your style of playing, I don't see you becoming a pauper anytime soon.
@Geryon
Robai, you should be the last one to complain. It's because of players like you that this rule becomes necessary

Maybe he prefer card game, not battle?
There is lots of players with high card game skill.

They should not play? They are cheaters?

Some of them, don't like enroll, too i.e.

https://www.lordswm.com/pl_info.php?nick=dnc323
https://www.lordswm.com/pl_info.php?nick=maxguy
https://www.lordswm.com/pl_info.php?nick=Lorfus

others play card and enroll:
https://www.lordswm.com/pl_info.php?nick=Zehir
https://www.lordswm.com/pl_info.php?nick=ELPEPE
https://www.lordswm.com/pl_info.php?nick=Jaxier

Or maybe victory in card game should reset workoholic penality?
Robai, you should be the last one to complain. It's because of players like you that this rule becomes necessary.
Geryon, do I hear a sound of jealousy from you?

Players so dislike such players like me, Tamplier, kip, Zehir, ru_medved, Wild_Shooter, Ethereality, etc. that they agree to sacrifice themselves in order to harm those players.

Please clear your mind of jealousy and think again what is right and what is wrong.

1) if a player enrolled much, but didn't fight, should he have much gold?
2) if a player did many battles, used enchanted weapons then should he have much gold?
3) if this game is WAR and MONEY then should some players be very rich and others not?
4) if many players play this game long time, because it doesn't take too much time from them (because they can just enroll and later might have fun, buy a house, etc.) then should this game be impossible to play for such players?
(there are many interesting online games, but they take too much time and by the new rule this game will also take much time, which is not acceptable for many players)
I never really could see the problem with people just enrolling without fighting. It doesn't affect anybody else so what's the problem?
Don't forget about Roulette.
Lots players lost tons of gold. They can't get gold from enroll for next bet, i.e.
https://www.lordswm.com/pl_info.php?nick=ofca
Lost ~2kk gold, there was time when he was 1 of richest players ~2kk from bets.
He donate game with hundreds "diamonds", and now he have only 2k gold.
He should be kicked from game? Or admins want drain more cash from him?

Roulette is part of the game, if some1 like hazard, why he can play (becouse enroll penality) ?
It doesn't affect anybody else so what's the problem?

It doesn't? You're kidding me, right?

The excess wealth affects the game economy negatively, driving the prices of everything up. It absolutely affects everybody. That is why I strongly believe that this rule is great.

Of course, where elements are concerned, this only partially offsets the new enchantment rule. Without this rule, it could be a lot worse.

Robai, jealousy? I wouldn't go there if I were you. The word I'd use to describe such an accusation would get me banned.
The game for them will be much harder, because they won't get so much gold as we already got (we enrolled and got the gold even when we haven't much time to play this game). So, it's unfair for new players. And I very doubt that I would play this game more than a month or two if I were a new player.

Yes, I'm sure the vast majority of new players will be turned away from this game because this new rule prohibits them from being able to do absolutely nothing but enter enroll codes for more than 10 hours straight without incurring a penalty.
What I don't understand is why don't people willingly assist hunts or ask for hunt assist at high levels or actually figure out new strategies and methods of winning the hunts and quests they find difficult?

You don't have to do it alone... you can even turn this into a thread discussing how to do it or even seeing if you can gather enough people to do a petition to the admin to reduce the difficulty increase each hunt win until they release Level 15-20

Why are we whining about how the change hurts us instead of figuring out how to move on?

Come on, let's all be positive here.
This topic is long since last update and considered obsolete for further discussions.
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