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Laborers Guild


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AuthorLaborers Guild
I agree with Takesister.
dont yell at the admins, their rules are for the better, even if some of you may hate them.
for Grayman and Robai:
I never really could see the problem with people just enrolling without fighting. It doesn't affect anybody else so what's the problem?

Are you sure?
Did you see how many free slots are in a production facility?

Wit your LG lvl you two can fill all the slot in a facility (old rule) forever, with the new rule you need 18 other player like you.

If you don't want to play for 4 month and "only" enroll, blocking other players who are really online.

for LEVY:
Those who simply play cards are UNAFFECTED by this rule since they don't need money at all (bets ARE optional).
form Takesister:
...figure out new strategies...

Fair GB fore high level player against medium-high:

You lvl 14 (min AP=9, no enchant, creatures tiers 1-5) vs 2 players lvl 8-10 (no limitation to AP, enchantment, creatures)

You all have the same tiers of creatures (you with more upgraded creature tiers 6 creature are available only from lvl 11), but your guilds are higher, you have more creatures (but against 2 players) and if they are below lvl 10 also more spells. You won't win always but you should win often enough.
hm such a mess in this forum, or i just got deleted post again without any trace or evidence:(
my question was what about me??
i play & win 10games then what? i need to wait of course to save for repairs so why i need to wait to win after 10 enrollments? why i cant just 1st win 10x then wait 100enrollments? tx!

in 1 word: i want ratio: 1win=10enrollments 100% -> 10wins = 10* 10=100, tx!
Takesister:
What I don't understand is why don't people willingly assist hunts or ask for hunt assist at high levels or actually figure out new strategies and methods of winning the hunts and quests they find difficult?
This is a TEMPORARY solution (i.e. this is not a solution at all), because after 3-8 battles against the same monsters you will get very challenging battles against them, moreover, you will have no more chance to beat them alone and make a hunt record (with assistance the number of those monsters increases by 15% after each won battle vs them).

MathProfessor:
Did you see how many free slots are in a production facility?
If you don't want to play for 4 month and "only" enroll, blocking other players who are really online.

Ok, I repeat again:
Free slots isn't a problem at all, admins can make infinitely many slots. Or they can do just the opposite - take away many slots. My point is that it has nothing to do with workaholics at all.
Free slots are blocked when we have many players and it doesn't matter if those players are just enrolling or they are enrolling and fighting.
SlayerOfNoobs:
dont yell at the admins, their rules are for the better, even if some of you may hate them.
Yes, their rules are the better, but for whom? For them! It is very simple: sooner or later players will be forced to buy diamonds or leave this game.
And nobody is yelling at them. But even if we all would yell at them very loudly they wouldn't hear us anyway, because they don't read this forum at all, because only .ru matters for them (prove me being wrong if you can).
@Robia. That's rubbish. You can easily get by without buying dianonds. I am level 8, have purchased all my building, have some pretty decent arts and over 100K in cash. I know I will get less wins later on, but 1 win in 10. You do enough GBs, you'll get a win.

Each lost Thieves Guild Ambush makes the next one easier. Sooner or later it has to get easy enough for you to win.
i totally understand why such LG rules have to be implemented, to kill multi and cheater, bla bla bla....

but, IMO, it is harsh for high level player. i already saw those reasons which you guys had mentioned in previous posts, in the 1st day of these LG rules start. someone even use my name to start a topic in IaS ;)

well, i m sure admin wont remove the rules. so, the only way to overcome is implement or improve rules to make it better to archive admin goal.

a simple way, just remove the wage penalty after lv10 or above. ok, someone might say lv10 is too low, perhaps lv12 or above. the level gap as the key factor. why? as admin wish, it can kill all low level workacholic, multis and cheaters

OR perhaps admin can consider to rebalanced the formula on wage penalty. instead of 10 enrolls, perhaps penalty can start after (10 + combat lv * 2)th enroll. this new formula should be able to fit on all level. ofc, you can give a better formula.

as admin always mentioned, this is Lord of WAR & MONEY. we got war to fight; and we still got gold to save :)
sooner or later players will be forced to buy diamonds or leave this game ^^ This seems like a good solution, permanently. Admins will always take advantages with every updates (i will be suprised if they dont) but so do we! Either find a way to adapt or just not. I mean you dont have to be rich, powerful or even dont have to fight to enjoy it.
Pang, I agree with your idea, because at least in higher levels it would be possible to earn some gold, but it wouldn't help to achieve the main goal of admins :)

The main goal isn't to get rid of multis and cheaters (or get rid of level campers like me).
The main goal is to force players to buy diamonds :)
The main goal isn't to get rid of multis and cheaters (or get rid of level campers like me).
The main goal is to force players to buy diamonds :)


well, the purpose of new LG is kill those multi and cheaters. you have to agree that.

but, we wont know whether is it a way to force us buy diamond. we only can assume admin wont that bad :)
^^ Assumption can be deceptive, yet its a powerful thing. Let's just assume admins did all updates to bring more 'game challenges' for us, ancient or new players. Just assume that some updates is very bad great king monsters that trying to kill many and players have to stand against it. The result, like many enjoyable good ones, less important than the fight itself ;D
well, the purpose of new LG is kill those multi and cheaters. you have to agree that.

No, it doesn't.

I already wrote why in a previous post that seemed to go quite unnoticed in the flow of conversation:
https://www.lordswm.com/forum_messages.php?tid=1868380&page=3#294627

So I'll restate again why it doesn't work:
Imagine a low level workaholic with millions of gold. Now what will he do? Just do one of these white dots hunts once every ten hours to ensure maximum gain. He can do that for months before hunts become too hard. While leveling up just a little, he can do hunt assists too. If he reaches level 5 he can also decide to do mercenary quests and failing to report them in time, the process takes a convenient 10 hours to complete. In other words, he is COMPLETELY UNAFFECTED by the Workaholic rule!! Nothing more than an itch for such a character.

Do the math: 100 creatures, at least 5-6 hunts for each before they become annoying, 10 enrolls per successful hunt, we are already at 5000 enrolls at 100% wages despite workaholic penalty.
@MathProfessor
Those who simply play cards are UNAFFECTED by this rule since they don't need money at all (bets ARE optional).

Not affected?
Card/roulette players are worst then ballte players?
Maybe they want make bussines on elements in market, maybe they want buy estates? Should they pay for hause in RL cash (imo 400-500$ for house in game is creazy).



I remember discusion on last update (or erlyer) with AP rule.
"We want fight, why we must buy and waste arts on easy to win battles?"
Answer:
- Becouse this is Lords of War and MONEY, (try get money for arts)

Now we ask: "Why we can enroll for money?"
Answer:
- Becouse this is Lords of WAR and Money (you must fight for money?)

IMO both decision (AP rule and Enroll rule) are wrong.
I must wear 9AP for kill i.e. Any conspirators quest. Look at top players, all after change faction want play miniAP GB, becouse want raise faction skill cheap, (if 1 player with faction=0 join to full art GB, his team have 90% or more chance to lose). He shouldn't join to GB? How he can raise skill? Or maybe all players should have change faction in this same time (for balance GB)?
I must fight for enroll? Now is harder save money for TGI/House or change faction (at level 12 it's ~500k). Why player must waste arts if he want save money?
Now we ask: "Why we can enroll for money?"
Should be:
Now we ask: "Why we must enroll for money?" (no edit button on forum)

RL both rules was against cheaters?
But both don't remove them from game, only make trouble for regular players.
for Kotrin:
But isn't that want they do want? For the low level workaholics to actually gain experience and not continue on their money making ways without getting any experience?

They have drained the gold from the workaholics through the house biddings, they have made them need to slowly level instead of staying there happily.

Besides, it takes effort to actually do a white hunt for such a player or a person trying to raise up a millionaire multi. It's not their style to do so. It gets them more active.

It also gets people to stop thinking of power-leveling in the LONG run... cos you'll reach a point where you have hard fights and little gold. People have to think of NOT power levelling and actually stop and smell the roses in the game, interact and communicate. Combat level no longer becomes a major point of respect in the game.

Besides, it makes it kinda necessary to know your maths (Is getting this weapon worth the amount of financial burden it'll cost me or will it help me win 1 fight every 10 hours?) and juggle your numbers.. Teaches people to survive in the real world where economy is way worse than it is in here.
btw
Why all are against millionaire (even if its multi)?
Game is called "Lords of War and MONEY", Someone like war otherone like money.
Multi are allowed if not break other rules.
for LEVY:
They are, just that multis that only enroll and don't do anything destroy the economy since they are hording gold. It's probably one of the reasons why Yellow Lake's Sulphur Dune always runs out of gold.
for Takesister:

The problem isn't that the new Laborers' Guild rule is somewhat annoying for low-level millionaires - it's because it actually hurts *active*, high-level players a lot more.
Nope
YL is more popular location becouse mercenaries guild.
Lots platers waiting there for new mission.
Also lots thiefs stay in YL and try trap player (who come to YL for merceneries quest (player is easyest to win then caravan))
Do you think that all multi sitting in YL? why if there is no free work place?
If mulit want only enroll and make money, he preffer SH or BG.
This topic is long since last update and considered obsolete for further discussions.
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