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[Mirror] Lords&Heroes. FSP gap.


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Author[Mirror] Lords&Heroes. FSP gap.
No guys ! We have Ethereality, he has enough FSP to share with all of us ! We can just go over to his character page & just grab a handful of FSP points and give them to ourselves !

Yes, there is a gap - but try to fix it yourself, do not hope for help from gods of this world :)
Current TG ratio will reduce the gap very quickly
Current TG ratio will reduce the gap very quickly
We don't receive more fsp than you so it wont reduce the gap will only make certain it will not get bigger.


AcademHero (Level 14)
FSP: 12829
EXP/FSP: 1730.27

Lord Khellendros (level 15)
FSP: 8960
EXP/FSP: 3721.35

And I spend a lot of time on my hero and I was better than average on .com
How can I compete when level 14 have thousands of fsp more than me?
Cannot see why .ru char should have easy wins, where is the fun, where is the fairness.
Current TG ratio will reduce the gap very quickly

Lets pretend we are in car race. Both cars are operating under the same rules and go exactly the same speed. .Ru car starts with a 5 mile head start in front of the .com car. How long will it take .com to catch up to .Ru??
Current TG ratio will reduce the gap very quickly


Yes , if we freeze .ru players

lolz
+++
EXP/FSP ratio (.ru players, December,2012)
http://dcdn.heroeswm.ru/photo-catalog/0001050/910.jpg
2nd row: Level/average ratio/the worst/the best

For example, average EXP/FSP ratio on 15 level = 4057
for AcademHero:

thanks for the link.
LWM will fall under the WORST :)
for AcademHero:

Your link is wrong

The yellow row is average i assume?

so it also says average fsp on lvl 16 is 4500 fsp?
sorry but thats total bullshit
*4500 fsp/exp
for Fallen Atheros:
so it also says average fsp on lvl 16 is 4500 fsp?
not fsp, but exp/fsp ratio
#84
/thread
go exactly the same speed.

I check the speed of fps increase with level using ru average values. FPS increases not linearly but exponentially (approximately fps = 46 * exp (0.35lvl)). Is we suppose the same rules, really lagging never overtake the leader. The absolute difference will be constant, but the relative difference will fall sharply (exponentially).
I check the speed of fps increase with level using ru average values. FPS increases not linearly but exponentially (approximately fps = 46 * exp (0.35lvl)). Is we suppose the same rules, really lagging never overtake the leader. The absolute difference will be constant, but the relative difference will fall sharply (exponentially).
You forget one important thing. The .ru char is so much stronger so they will win the majority of CG battles which give better score than losing.

Also the gap is so big even if we gradually will get relatively closer we will have many years of being underdogs.
How do you "manage" HG and MG?

For illustration, I have this in my notepad. These are my last battles for some quest types. I gauge brigand strength by gold reward. And I do it nude! XD

- MERCENARY GUILD -

2013-01-28 03:41: Grusharaburas[12] vs Tribals-invaders {0}

2013-01-25 04:36: Grusharaburas[12] vs Vanguard of dwarves {0}
11-02-12 21:57: Grusharaburas[12] vs Vanguard of Elves {11}
09-29-12 14:25: Grusharaburas[12] vs Vanguard of dark elves {11}
09-22-12 08:27: Grusharaburas[12] vs Vanguard of Demons {11}
09-22-12 05:10: Grusharaburas[12] vs Vanguard of knights {11}
09-20-12 06:18: Grusharaburas[12] vs Vanguard of necromancers {11}
09-17-12 10:04: Grusharaburas[12] vs Vanguard of Barbarians {11}

2013-01-29 03:29: Grusharaburas[12] vs Army of tribals {2}
2013-01-25 09:35: Grusharaburas[12] vs Army of dwarves {0}
10-16-12 14:25: Grusharaburas[12] vs Army of Demons {10}
09-15-12 08:21: Grusharaburas[12] vs Army of elves {10}
09-06-12 11:01: Grusharaburas[12] vs Army of barbarians {10}
09-05-12 08:31: Grusharaburas[12] vs Army of necromancers {10}
08-30-12 07:29: Grusharaburas[12] vs Army of knights {10}

2013-01-28 10:01: Dwarves-brigands {0} vs Grusharaburas[12](68 gold)
10-31-12 15:27: Elves-brigands {12} vs Grusharaburas[12](192 gold)
10-11-12 13:40: Demons-brigands {11} vs Grusharaburas[12](185 gold)
09-04-12 10:25: Knights-brigands {12} vs Grusharaburas[12](196 gold)
08-29-12 06:08: Barbarians-brigands {12} vs Grusharaburas[12](197 gold)
08-27-12 12:12: Wizards-brigands {12} vs Grusharaburas[12](195 gold)
03-13-12 09:44: Necromancers-brigands {11} vs Grusharaburas[11](177 gold)

07-20-12 06:02: Grusharaburas[11] vs Knights, Wizards - conspirators {7}
07-17-12 09:03: Grusharaburas[11] vs Knights, Elves - conspirators {7}
07-16-12 08:33: Grusharaburas[11] vs Necromancers, Barbarians - conspirators {7}
07-15-12 11:57: Grusharaburas[11] vs Barbarians, Dark elves - conspirators {7}
07-14-12 13:33: Grusharaburas[11] vs Necromancers, Demons - conspirators {7}
07-14-12 07:07: Grusharaburas[11] vs Necromancers, Dark elves - conspirators {7}
07-11-12 08:20: Grusharaburas[11] vs Barbarians, Dark elves, Demons - conspirators {7}
07-06-12 11:52: Grusharaburas[11] vs Knights, Wizards, Elves - conspirators {7}
07-06-12 09:47: Grusharaburas[11] vs Wizards, Elves - conspirators {7}
for this you blaming .com? Admins gave good exp/fsp ratio to .ru and worst to .com.

Of course. The admins never forced people to do ambush. Some people in .com caught on and actually quit TG.

who do you think should be blamed here?

Why is this even an issue? If .ru never existed, the .com TG would still have been a bad investment after Valentines. Comparisons are meaningless, it's about making good game decisions regardless of what happens anywhere else or if the admins are there or not. Engaging in TG was a horrible decision after Valentines, period. Just because the admins messed up by not being there always (and I do not dispute this), it does not excuse anyone from making mistakes.

if merge delayed for another 2 yrs. either you end up like us or you left the game.

You're talking as if MG and HG is the only thing there is. CG, remember? MG and HG rates are absolute, that is a level 10 brigand or 10000 goblins will give a fixed amount of XP regardless of the level you took it. CG (and TG), on the other hand, scales with your level. .com was (with its last version of mechanics) all about balancing CG and MG and HG. If you don't understand how that could be exploited, then I don't know how to help you. But point is moot, I can no longer show you my plan. Merge happened.
Grusharaburas: You're talking as if MG and HG is the only thing there is. CG, remember? MG and HG rates are absolute, that is a level 10 brigand or 10000 goblins will give a fixed amount of XP regardless of the level you took it. CG (and TG), on the other hand, scales with your level. .com was (with its last version of mechanics) all about balancing CG and MG and HG.

What you are saying is that once we reach a medium MG and HG level, we should stick to CG. Try that for 2 years in an underpopulated server. Non-european players had even more difficulty finding any because of time difference. Add the facts that the same kind of battles becomes very boring and that CG is very expensive.
Since .com has 500 people online and .ru 15,000 people online it was 30 times harder to find someone in CG. So my 36.80 CG .com points are worth 1,104 CG .ru points.

When will I get the missing 1.067,2 CG points with all the nice FPS?

Or should we just accept that it was 30 times harder in .com?
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